FANDOM


As of the Oops, You Did It Again expansion, there are 64 factions, which can combine to form 2,016 unique pairs of factions.[1]

Each player shuffles two factions together to form their deck of 40 cards. Every faction typically has 20 cards with some combination of minion cards and action cards. Factions have a typical structure, although there are many exceptions. The typical structure of a faction's cards is the following:

Ninjas

Ninjas have a typical faction structure

  • 10x Minions (total power 30, average power 3):
    • 1x Power 5 - the "King Minion"
    • 2x Power 4
    • 3x Power 3
    • 4x Power 2
  • 10x Actions:
    • 2x Some Action
    • 2x Some Action
    • 1x Some Action
    • 1x Some Action
    • 1x Some Action
    • 1x Some Action
    • 1x Some Action
    • 1x Some Action

Factions with a different power distribution (while still retaining the regular 1x, 2x, 3x, 4x structure) include: Aliens, Dinosaurs, Wizards, Zombies, Bear Cavalry, Ghosts, Killer Plants, Elder Things, Shapeshifters, Giant Ants, Elves, Halflings, Mages, Orcs, Thieves, Changerbots, Teddy Bears, Sheep, Mounties, Sumo Wrestlers.

Factions with a different structure include: Robots, Innsmouth, Minions of Cthulhu, Geeks, Princesses, Mythic Greeks, Superheroes, Astroknights, Star Roamers, Rock Stars, Smash Up All Stars, Itty Critters, Kaiju, Magical Girls, Mega Troopers, Disco Dancers, Vigilantes, Luchadors, Musketeers.

Each faction has a special gameplay mechanic that is common among the faction's minions and actions. For example, Zombies come back from the discard pile, Ninjas specialize in destroying other minions, and Ghosts gain bonuses from having only a few cards in their hand.

Each faction has two associated bases, released in the same set. You might say that each faction has two bases, although the relation is mainly thematic: If a faction is not chosen, its associated bases can still appear, and some bases don't really give an advantage to their associated faction, e.g. Jungle Oasis (the Dinosaurs can easily score it, but only for 2 VPs), Temple of Goju (by themselves, the Ninjas won't be able to get back their highest-power minion), Cave of Shinies (the Tricksters can destroy other players' minions, but they definitely don't want to do it there, and their own minions are usually protected against destruction), The Dread Gazebo (the Ghosts don't get any advantage from it and they even have a play-on-base action),...

List of Factions Edit

Core Set Edit

Faction Symbol Overview
Aliens
Aliens
Return minions in play to their owners' hands, instantly gain victory points without even scoring a base, and manipulate bases.
Dinosaurs
Dinosaurs
Play high-powered minions, boost your minions' power, and destroy weaker minions.
Ninjas
Ninjas
Destroy minions and actions, switch your minions in play with those in your hand, and sneak onto scoring bases at the last second.
Pirates
Pirates
Move around from base to base, especially during base scoring, and destroy weak minions, usually several at the same time.
Robots
Robots
Play a bunch of weak minions as extra minions, often with power bonuses.
Tricksters
Tricksters
Force other players to discard cards from their hand, destroy actions and weak minions, and make bases undesirable to play on.
Wizards
Wizards
Draw and play a lot of cards each turn, especially actions.
Zombies
Zombies
Discard cards from your deck, play minions directly from the discard pile, and retrieve discarded cards into your deck/hand.

Awesome Level 9000 Edit

Faction Symbol Overview
Bear Cavalry
Bear Cavalry
Move other players' minions away from bases where you have minions, and destroy moving minions.
Ghosts
Ghosts
Gain benefits for discarding a lot of cards and gain benefit for having very few cards in hand, especially power boosts.
Killer Plants
Killer Plants
Play extra minions, usually straight from your deck, play cards with delayed effects, usually happening at the start of your next turn, but that will give you more benefits as turns go by.
Steampunks
Steampunk
Play play-on-base actions that benefit you, giving you more power and movement, and salvage discarded actions from your discard pile, especially play-on-base actions.

The Obligatory Cthulhu Set Edit

Faction Symbol Overview
Elder Things
Elder Things
Give Madness to other players, usually forcing them to choose between drawing one or giving your an advantage, force them to reshuffle those Madness cards into their deck, but on the other hand you have strong minions that are difficult to play.
Innsmouth
Innsmouth
Keep playing and refilling your hand with the same power-2 minions and gain benefits for having several minions with the same name on bases.
Minions of Cthulhu
Minions of Cthulhu
Play powerful actions and recover cards from the discard pile at the cost of drawing Madness cards or destroying your own minions.
Miskatonic University
Miskatonic University-0
Draw and discard Madness cards to use powerful effects and play cards that can get rid of them.

Science Fiction Double Feature Edit

Faction Symbol Overview
Cyborg Apes
Cyborg Apes
Power up your minions with powerful play-on-minion actions.
Shapeshifters
Shapeshifters
Copy other players' power and abilities, boost your minions' power, and destroy and replace your minions with other minions, especially from your deck.
Super Spies
Super Spies
Sort your deck, take a peek and manipulate the top of each player's deck, force your opponents to discard cards, and play specials while bases are scoring.
Time Travelers
Time Travelers
Repeat the abilities of your minions in play, retrieve cards from your discard pile, especially actions, and manipulate bases.

The Big Geeky Box Edit

See The Bigger Geekier Box.

Monster Smash Edit

Faction Symbol Overview
Giant Ants
Giant Ants-0
Generate a lot of +1 power counters and flexibly transfer them amoung your minions.
Mad Scientists
Mad Scientists
Generate a lot of +1 power counters, especially when one of your minions is destroyed, and remove them to gain benefits.
Vampires
Vampires
Destroy weak minions and generate +1 power counters, especially from the destruction of minions.
Werewolves
Werewolves
Gain temporary power boosts at very specific times, gain benefits from minions with the highest-power, and destroy weaker minions.

Pretty Pretty Smash Up Edit

Faction Symbol Overview
Fairies
Fairies
Play cards with a choice between two effects and mess with other players' non-standard actions, especially play-on-minion actions.
Kitty Cats
Kitty Cats
Weaken other players' minions, temporarily take control of weak minions, and destroy your own minions for effects, whether minions you played or minions you took control of.
Mythic Horses
Mythic Horses-0
Gain benefits for playing or simply having minions on the same base as another one of your minions.
Princesses
Princesses
Play with a reduced number of minions in your deck, but with a cast of six power-5 minions with useful abilities, and support your deck with movement, card draw and minion retrieval.

Smash Up: Munchkin Edit

Faction Symbol Overview
Clerics
Clerics
Retrieve your discarded cards, usually random cards, and move your minions away after their bases score.
Dwarves
Dwarves
Draw treasures cards, usually from the treasure discard pile, and gain power boost from play-on-minion treasures.
Elves
Elves
Help other players with card draw and power boosts, while helping yourself in exchange.
Halflings
Halflings
Draw and retrieve a lot of minions and play them as extras on bases where you're lagging behind other players.
Mages
Mages
Discard cards for benefits, such as power gain, minion destruction, extra cards, and monster manipulation.
Orcs
Orcs-0
Make your minions insensitive to actions and gain benefits for having more power or more minions than other players.
Thieves
Thieves
Draw treasures, gain benefits for having treasures in hand, usually discarding them for the benefits, and steal things from other players, such as cards or VPs.
Warriors
Warriors
Play and destroy monsters on bases to manipulate their breakpoints and gain treasures, and gain power boosts from the presence or the destruction of monsters.

It’s Your Fault! Edit

Faction Symbol Overview
Dragons
Dragons
Play minions and play-on-base actions that manipulate their bases to make them unattractive for other players.
Mythic Greeks
Mythic Greeks-0
Get power boosts each time you play an action.
Sharks
Sharks
Move around and destroy weaker minions to get +1 power counters and extra minion plays.
Superheroes
Superheroes
Protect your minions from destruction and morph your weak minions into power-5-or-more minions.
Tornados
Tornados-0
Move all minions, move your own minions, move other players' minions, even during base scoring.

Cease and Desist Edit

Faction Symbol Overview
Astroknights
Astro Knights
Play with a cast of ten unique minions that focus on drawing and playing actions that directly increase minion power.
Changerbots
Changerbots
Play play-on-minion actions, use talents to switch your minions between a powerful form and a weaker form with a useful ability, and move your minions around.
Ignobles
Ignobles
Give control of your minions to other players for benefits, and take back control of them when the time is right.
Star Roamers
Star Roamers
Return your minions to hand for benefits, and manipulate how your minions are affected, like moving them instead of returning them or having your power-2 minions be affected instead of others.

What Were We Thinking? Edit

Faction Symbol Overview
Explorers
Explorers
Take a peak and choose which base will come next, play extra minions on new bases to take early leads, and move minions all over the place.
Grannies
Grannies
Manipulate your deck, draw/play actions from the top of your deck and draw/play minions from the bottom of your deck.
Rock Stars
Rock Stars
Collect Groupies, gain advantages from bases with high breakpoints, play and move many minions at once to break bases.
Teddy Bears
Teddy Bears
Play low-power minions as extras, gain benefits from the presence of other players' minions on their bases, and play actions that neutralize strong opposing minions.

All Stars Event Kit Edit

See The Bigger Geekier Box.

Big in Japan Edit

Faction Symbol Overview
Itty Critters
Itty Critters
Summon small minions directly from your deck just for their effects and return them to the bottom of your deck at the end of the turn.
Kaiju
Kaiju-0
Play with fewer minions than normal, but gain power through your play-on-base actions, destroy other players' cards, manipulate bases and summon a giant freaking titan.
Magical Girls
Magical Girls
Use abilities that get better the more minions you have on the same base.
Mega Troopers
Mega Troopers
Wait until a base scores to use all kinds of strong Special abilities.

Smash Up Sheep Promo Edit

Faction Symbol Overview
Sheep
Sheep Icon
Move your minions around, especially after another minion moves, gain benefits for moving your minions and repeat other players' actions.

That ’70s Expansion Edit

Faction Symbol Overview
Disco Dancers
Disco
Duplicate the effects caused by standard actions on minions, thus increasing the number of affected minions.
Kung Fu Fighters
Kung Fu
Generate +1 power counters, drain them from any minions, even other players', and destroy weaker minions.
Truckers
Trucker
Transfer play-on-base actions around in order to move your minions, and mess with other players' play-on-base actions, either by transferring them elsewhere or taking control of them.
Vigilantes
Vigilante
Play with a reduced number of minions in your deck, but with a team of seven power-4 minions with powerful and oppressive abilities, including hard removal, power boost and retaliation.

The Bigger Geekier Box Edit

Faction Symbol Overview
Geeks
Geeks
Use your knowledge of the game to disrupt other players' plans. (Previously found in The Big Geeky Box)
Smash Up All Stars
Smash Up All Stars logo
Draw and retrieve cards from your deck and discard pile to get your best cards out as soon as possible and keep them around for as long as possible. (Previously found in the All Stars Event Kit)

Oops, You Did It Again Edit

Faction Symbol Overview
Ancient Egyptians
Ancient Egyptians logo
Bury cards for use in the future and gain benefits from burying and uncovering cards.
Cowboys
Cowboys logo
Start duels with other players' minions to get rid of them, and greatly boost your own power to win duels.
Samurai
Samurai logo
Get various benefits whenever your minions go to the discard pile from play.
Vikings
Vikings logo
Steal other players' cards and gain power at the cost of placing cards from your hand on the top of your deck.
Spoiler warning!
The following contains details about an upcoming set.

World Tour: International Incident (Spring 2019) Edit

Faction Symbol Overview
Luchadors
Luchadors logo
Search for and play actions on other players' minions, especially Set-Up actions, as a requirement to activate or play cards with much greater effects.
Mounties
Mounties logo
Move to bases where there are other players' minions and buff your minions on bases where other players' minions are present.
Musketeers
Musketeers logo
Chain a lot of extra actions that can directly affect your own minions and gain even more power, card draw and extra action as a benefit.
Sumo Wrestlers
Sumo Wrestlers logo
Discard cards to gain power, move other players' minions away from bases where you have minions and draw a lot of cards.

World Tour Event Kit (Summer 2019) Edit

Faction Symbol Overview
Penguins [FACTION SYMBOL] (Add a short overview of the faction's main mechanics)

World Tour: Culture Shock (name subject to change) (Fall 2019) Edit

(Names to be confimed, so far only Pacific Islanders were officially confirmed to be in the set)

Faction Symbol Overview
Pacific Islanders [FACTION SYMBOL] (Add a short overview of the faction's main mechanics)
Aztecs/Incas/Mayas [FACTION SYMBOL] (Add a short overview of the faction's main mechanics)
Anansi [FACTION SYMBOL] (Add a short overview of the faction's main mechanics)
[FACTION NAME] [FACTION SYMBOL] (Add a short overview of the faction's main mechanics)


Core Set

Factions: Aliens  •  Dinosaurs  •  Ninjas  •  Pirates  •  Robots  •  Tricksters  •  Wizards  •  Zombies
Mechanics: Titans (optional, since the TITANS Event Kit)

Awesome Level 9000

Factions: Bear Cavalry  •  Ghosts  •  Killer Plants  •  Steampunks
Mechanics: Titans (optional, since the TITANS Event Kit)

The Obligatory Cthulhu Set

Factions: Elder Things  •  Innsmouth  •  Minions of Cthulhu  •  Miskatonic University
Mechanics: Madness  •  Titans (optional, since the TITANS Event Kit)

Science Fiction Double Feature

Factions: Cyborg Apes  •  Shapeshifters  •  Super Spies  •  Time Travelers
Mechanics: Titans (optional, since the TITANS Event Kit)

The Big Geeky Box

Factions: Geeks

Monster Smash

Factions: Giant Ants  •  Mad Scientists  •  Vampires  •  Werewolves
Mechanics: +1 Power Counters  •  Titans (optional, since the TITANS Event Kit)

Pretty Pretty Smash Up

Factions: Fairies  •  Kitty Cats  •  Mythic Horses  •  Princesses
Mechanics: Titans (optional, since the TITANS Event Kit)

Smash Up: Munchkin

Factions: Clerics  •  Dwarves  •  Elves  •  Halflings  •  Mages  •  Orcs  •  Thieves  •  Warriors
Mechanics: +1 Power Counters  •  Monsters  •  Treasures

It’s Your Fault!

Factions: Dragons  •  Mythic Greeks  •  Sharks  •  Superheroes  •  Tornados
Mechanics: +1 Power Counters

Cease and Desist

Factions: Astroknights  •  Changerbots  •  Ignobles  •  Star Roamers
Mechanics: +1 Power Counters  •  Titans (optional, since the TITANS Event Kit)

What Were We Thinking?

Factions: Explorers  •  Grannies  •  Rock Stars  •  Teddy Bears
Mechanics: +1 Power Counters  •  Titans (optional, since the TITANS Event Kit)

All Stars Event Kit

Factions: Smash Up All Stars
Mechanics: +1 Power Counters

Big in Japan

Factions: Itty Critters  •  Kaiju  •  Magical Girls  •  Mega Troopers
Mechanics: +1 Power Counters  •  Titans

Smash Up Sheep Promo

Factions: Sheep

That ’70s Expansion

Factions: Disco Dancers  •  Kung Fu Fighters  •  Truckers  •  Vigilantes
Mechanics: +1 Power Counters

The Bigger Geekier Box

Factions: Geeks  •  Smash Up All Stars
Mechanics: +1 Power Counters

TITANS Event Kit

Mechanics: +1 Power Counters  •  Madness  •  Titans

Oops, You Did It Again

Factions: Ancient Egyptians  •  Cowboys  •  Samurai  •  Vikings
Mechanics: +1 Power Counters  •  Burying  •  Duels

World Tour: International Incident

Factions: Luchadors  •  Mounties  •  Musketeers  •  Sumo Wrestlers
Mechanics: +1 Power Counters

World Tour Event Kit

Factions: Penguins

References Edit

  1. to count the possible combinations of 2 items from a set of n items, use n choose 2 = n(n-1)/2.

Unsorted List Edit

All items (69)