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Aid from Allies

The Ultimates patrol the universe looking for cosmic threats. They are strong in movement, and movement makes them stronger. They also work well together, so they can spread out, and then unite as a powerful team where the need is greatest.

- Smash Up: Marvel rulebook

The Ultimates are one of the 8 factions from the Smash Up: Marvel set.

They focus on moving around bases and triggering additional effects as a result of movement, mainly power boosts.

Their complexity rating is: Low-Medium.

Other factions from the same set: Avengers, Hydra, Kree, Masters of Evil, S.H.I.E.L.D., Sinister Six, Spider-Verse.

Cards[]

Ultimates

The Ultimates have the usual 10 characters and 10 actions. The total character base power (not counting any abilities) is the usual 30 or an average of 3 per character.

Among their actions, there are:

  • 0 character modifiers,
  • 1 base modifier: Aid from Allies,
  • 9 standard actions (6 that affect one or more characters, in bold): Coordinated Attack, Cosmic Knowledge, First to Arrive (2x), Heroic Landing, Lift and Carry, Power and Speed (2x), Scramble
  • 3 actions that directly increase a character's power: Coordinated Attack, Power and Speed (2x).

Characters[]

1x Captain Marvel - power 5 - Talent: Move this character to another base. All of your other characters currently there gain +1 power until the end of the turn. FAQ

2x Spectrum - power 4 - Talent: Move this character to another base. FAQ

3x America Chavez - power 3 - Ongoing: After another character moves to or from this base, this character gains +1 power until the end of the turn. FAQ

4x Blue Marvel - power 2 - Ongoing: After this character moves to another base, it gains +1 power until the end of the turn. FAQ

Actions[]

1x Aid from Allies - Base modifier. Draw a card. Ongoing: After you move one or more characters to here, draw a card. FAQ

1x Coordinated Attack - Choose a base. Move up to three of your characters from other bases to there. They each gain +1 power until the end of the turn. FAQ

1x Cosmic Knowledge - Place any number of cards from your hand on the bottom of your deck, then draw one more card than you placed there. FAQ

2x First to Arrive - Play an extra character on a base where you have no characters. FAQ

1x Heroic Landing - Move any number of your characters to other bases. FAQ

1x Lift and Carry - Move a character to another base. FAQ

2x Power and Speed - One of your characters gains +2 power until the end of the turn. You may move it to another base. FAQ

1x Scramble - Move one of your characters to another base. Special: You may play this before a base scores. FAQ

Ultimates icon

Bases[]

Clarifications[]

Here are the official clarifications as they appear in the Smash Up: Marvel rulebook:

Aid from Allies: You draw a card both when the card is first played, and after moving characters to its base. Moving multiple characters with a single ability (e.g. Heroic Landing) lets you draw only one card, but each other ability that moves characters there lets you draw another card.

America Chavez: When this character is moved at the same time as other characters (e.g. with Heroic Landing), it gets +1 power for each other character moved from its same base, but it does not get +1 power for any characters moved to the same base, since it wasn’t at that base before they moved there.

America Chavez, Blue Marvel: These are resolved every time their trigger happens, not just once per turn.

Cosmic Knowledge: You can choose to place zero cards on the bottom of your deck and still draw one card.

Captain Marvel: This gives +1 power only if it is moved by its Talent, not if it is moved by other cards.

Captain Marvel: They only affect characters in play when the ability is resolved, not those played afterward, but their effects continue even if they leave play before the end of the turn. The word “currently” helps make this clearer, but is not present in similar cards in other Smash Up sets.

First to Arrive: Though there are constraints on the extra card played, you can choose to play them later in the same Play Cards phase; they do not refer to specific cards (as Hawkeye’s Arrows does, for instance).

Mechanics[]

They focus on moving characters from bases to bases, mainly your own characters, and triggering abilities that activate when characters are moved, usually resulting in power boosts.

External Strategy Guides[]

FAQ[]

Questions on Captain Marvel[]

Q: If I have no characters on the base I want to move to, does it mean that I can't move Captain Marvel at all?

A: No, you can still move it, it's just that none of your characters will get the +1 power from Captain Marvel.

Rule: Effects are resolved entirely.

Q: Captain Marvel's talent has been used and boosted some of my characters. If Captain Marvel is removed from play before the end of the turn, does the boost stop working?

A: No, the characters keep their +1 power until the end of the turn.

Rule: Removing a card from play does not necessarily undo what it did.

Rule: An effect “until Y” lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.

Q: Captain Marvel's talent has been used and boosted some of my characters on a base. What happens if I later play a character on the targeted base? If I move a character there? If I move a character from there to another base?

A: Captain Marvel only increases the power of characters "currently" in play at the time the talent is used, and not the power of characters played afterwards. It also doesn't increase the power of characters moved to that base and the characters that move away don't lose the +1 power either.

Rule: Do exactly what the card says.

Rule: Abilities that say “Do X until Z” (e.g. “Each of your minions gains +1 power until the end of the turn”) only affect the cards currently in play, not those played after that ability triggers.

With AEG's Smash Up sets[]

Q: It gives +1 power to "my other characters". So it only works on "character" cards and not at all on "minion" cards, correct?

A: Wrong, it works on both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It gives +1 power to "all of my other characters" on the base. Does it also give +1 power to characters there that I own but don't control? I don't control them but I "own" them, so they are "my" characters, right?

A: No. "Your characters" are characters you control, whether or not you own them. A character you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can I use its talent to move it from stasis to a base?

A: No, while in stasis, the only abilities that can do anything are the ones that explicitly state that they do something there.

Rule: Abilities of cards in stasis do not work unless they refer to stasis.

Q: I use Captain Marvel and boost my characters. If an opponent manages to take control of one of my characters before boost expires (e.g. The Base Is Not Enough, Can Has Cheeseburger?), does the character keep its boost?

A: Captain Marvel gives the +1 power to all your other characters as a definitive effect, so the restriction that only your characters are affected only matters when Captain Marvel's talent is used. Afterwards, if the character's controller changes the +1 power still remains applied to it until the end of the turn.

Rule: An effect “until Y” lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.

Q: If Captain Marvel can't be moved (e.g. Entangled), what happens?

A: Captain Marvel doesn't move and all your other characters on Captain Marvel's current base get +1 power.

Rule: Effects are resolved entirely.

Rule: "Can't" trumps "can".

Q: Captain Marvel is on the same base as one of my Flocks. If I use Captain Marvel's talent and move it to another base, when does the Flock move? Before or after I need to boost my characters' power on the other base?

A: After. According to the Card Resolution Order, you must wait until the card's ability is entirely resolved to trigger card reactions. So you must fully resolve Captain Marvel's ability before moving the Flock. Your Flock won't get the boost.

Rule: Effects are resolved entirely.

Rule: When a card says "After X, do Y", you need "X" to happen and be resolved completely before you do the effect stated as "Y".

Rule: Check the Card Resolution Order.


Questions on Spectrum[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: Can I use its talent to move it from stasis to a base?

A: No, while in stasis, the only abilities that can do anything are the ones that explicitly state that they do something there.

Rule: Abilities of cards in stasis do not work unless they refer to stasis.


Questions on America Chavez[]

Q: Which character gets the +1 power? America Chavez or the character that moved? It just says "it"

A: America Chavez. "it" refers to "this character", i.e. America Chavez.

Rule: Do exactly what the card says.

Q: I manage to move a character to or from my America Chavez's base but on another player's turn, I suppose I can't use its ability because it's not my turn, right?

A: Wrong, it doesn't matter whose turn it is (nor which phase it is), as soon as a character is moved to or from America Chavez's base, it triggers its ability and you must resolve it.

Rule: Do exactly what the card says.

Q: If several characters are moved from or to America Chavez's base, does America Chavez get only +1 power total or +1 power per character?

A: America Chavez triggers for each other moved character. So +1 power per character. Notice that it says "After another character moves", so each individual character triggers it. If it said "After one or more other characters moves" like Aid from Allies, each move effect would trigger it, no matter how many characters are moved.

Rule: When an ability is triggered, it's resolved once per trigger.

Q: An opponent has an America Chavez. If I move a character (whether mine, one that player's or another player's characters) to America Chavez's base, does America Chavez get +1 power?

A: Yes. After the move, America Chavez's controller checks if any other character was moved to America Chavez's base. The answer is obviously yes. So it activates. America Chavez doesn't discriminate between a character moved by another player and a character moved by America Chavez's controller as long as another character was moved.

Rule: If there are no limits, there are no limits.

Rule: Do exactly what the card says.

Q: If America Chavez and some other characters are moved at the same time by an ability (e.g. Iron Man, Baron Strucker) to the same base, does America Chavez's ability trigger after that and how many +1 power does it get?

A: Short answer: With that information, 0 power. Long answer: Let's break it down. Were there any characters moved? Yes, America Chavez and several others. Well, America Chavez doesn't trigger for itself, so you don't count her. But were any of the other characters moved "to America Chavez's base"? No, those were moved to a base where America Chavez wasn't and America Chavez was moved there at the same time, so America Chavez didn't "witness" the characters coming to it, it went along with them, so she doesn't get +1 power for those characters. Now you didn't mention whether those or some of those other characters originally came from America Chavez's base or not. This on the other hand could boost America Chavez.

Rule: Check America Chavez's clarifications.

Rule: Check the Card Resolution Order.

Q: If America Chavez and some other characters are moved from the same base at the same time by an ability, does America Chavez's ability trigger after that and how many +1 power does it get?

A: +1 power for each character moved, minus one (i.e. America Chavez herself).

Rule: Check America Chavez's clarifications.

Q: If America Chavez and some other characters are moved from the same base and to the same other base at the same time by an ability (e.g. Iron Man), does America Chavez's ability trigger after that and how many +1 power does it get?

A: Short answer: +1 power for each character moved, minus one (i.e. America Chavez herself.) Long answer: When America Chavez is moved with another character from and to the same bases at the same time, it gets +1 power for that other character moving from its former base, but not for that same character moving to its new base because America Chavez isn't there before that other character arrives; it gets there at the same time.

Rule: Check America Chavez's clarifications.

Rule: Check the Card Resolution Order.

With AEG's Smash Up sets[]

Q: It gains +1 power after "another character" moves. So it only works with "character" cards and not at all with "minion" cards, correct?

A: Wrong, it works with both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.


Questions on Blue Marvel[]

Q: I manage to move my Blue Marvel but on another player's turn, I suppose I can't use its ability because it's not my turn, right?

A: Wrong, it doesn't matter whose turn it is (nor which phase it is), as soon as it is moved, it triggers its ability and you must resolve it.

Rule: Do exactly what the card says.

Q: If Blue Marvel is moved several times in a turn, does it get only +1 power total or +1 power per move?

A: Blue Marvel triggers for each move, so +1 power per move.

Rule: When an ability is triggered, it's resolved once per trigger.

With AEG's Smash Up sets[]

Q:

A:

Rule:


Questions on Aid from Allies[]

Q: An opponent plays this card on a base, so if I move at least one character to there, I draw a card, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So its ability should be interpreted as "After they move one or more characters to here, they draw a card."

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: "You" on a minion, action or titan means the controller of the card.

Q: I manage to move one of my characters to my Aid from Allies's base but on another player's turn, I suppose I can't use its ability because it's not my turn, right?

A: Wrong, it doesn't matter whose turn it is (nor which phase it is), as soon as you move a character to Aid from Allies's base, it triggers its ability and you must resolve it.

Rule: Do exactly what the card says.

Q: After triggering this card's ability, I have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: Do I draw a card from its on-play ability if I move Aid from Allies? E.g. with Move the Goods

A: No, an on-play ability is only resolved when the card is played, not when it's moved.

Rule: Specific words are not synonymous no matter how similar they seem.

Q: If I use one card ability (e.g. Coordinated Attack) and move several characters to Aid from Allies's base, how many cards to I draw? One total or one per moved character?

A: Aid from Allies triggers for each move effect (whether it's one or more characters that move). So one card draw. Notice that it says "After you move one or more characters", so each move effect triggers it, no matter how many characters are moved. If it said "After you move a character", each moved character would trigger it.

Rule: When an ability is triggered, it's resolved once per trigger.

Q: I have Aid from Allies on a base. If I move another player's character to Aid from Allies's base, do I draw a card?

A: Yes. Aid from Allies triggers from you moving one or more characters to its base, so it doesn't discriminate between other players' characters and yours.

Rule: If there are no limits, there are no limits.

Rule: Do exactly what the card says.

With AEG's Smash Up sets[]

Q: I draw a card after I move "one or more characters". So it only works with "character" cards and not at all with "minion" cards, correct?

A: Wrong, it works with both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Coordinated Attack[]

Q: Can I move up to three characters from one base and up to three others from another base, or up to three characters in total?

A: Up to three characters in total.

Rule: Do exactly what the card says.

With AEG's Smash Up sets[]

Q: It works on "my characters". So it only works on "character" cards and not at all on "minion" cards, correct?

A: Wrong, it works on both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It tells me to move "my characters". Can I choose a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can I choose minions that can't be moved (e.g. Entangled), just to give them +1 power for whatever reason?

A: Yes, moving the minion and giving it +1 power are independent. So, choose any number of your minions on any bases, they all move and get +1 power. If one of them can't move, it still gets +1 power.

Rule: "Can't" trumps "can".

Rule: Effects are resolved entirely.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: First of all, Coordinated Attack affects minions twice, first by moving them and then by giving them +1 power. When you use any of the effect-copying cards, each one may only copy one of the two effects, either the move or the +1 power, not both. Of course, if you have several effect-copying cards that are triggered, you may have each one copy a different effect.
If you choose to copy the move:
- If Diva copies it, Diva is considered as indirectly affected by the action and is moved to the same base as the minion that was directly affected. Note that if Diva copies the move, it won't get +1 power, so that part is resolved as written, in that case "They each get +1 power until the end of the turn" should be understood as "the minions that were directly affected each get +1 power until the end of the turn."
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is moved to the same base as the minion that was directly affected. Note that if Dancing King copies the move, it won't copy the +1 power, so that part is resolved as written, in that case "They each get +1 power until the end of the turn" should be understood as "the minions that were directly affected each get +1 power until the end of the turn."
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is moved to the same base as the minion that was directly affected. Note that if We are Family copies the move, it won't copy the +1 power, so that part is resolved as written, in that case "They each get +1 power until the end of the turn" should be understood as "the minions that were directly affected each get +1 power until the end of the turn."
- With Funky Town, you can only copy it if you're the one who played the action and if it moves one of your minions away from Funky Town, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is moved to the same base as the minion that was directly affected. Note that if Funky Town copies the move, it won't copy the +1 power, so that part is resolved as written, in that case "They each get +1 power until the end of the turn" should be understood as "the minions that were directly affected each get +1 power until the end of the turn."
If you choose to copy the +1 power, the directly affected minion must end its move on a base with an effect-copying card for the effect to be copied:
- If Diva copies it, Diva is considered as indirectly affected by the action and gets +1 power.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets +1 power.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and gets +1 power.
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and gets +1 power.

Rule: Do exactly what the card says.


Questions on Cosmic Knowledge[]

Q: After playing this card, I have more than 10 cards in hand, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I have to place at least one card on the bottom of deck, right?

A: No, it says that you may place "any number" of cards. So zero cards is perfectly acceptable. Plus, if you do place zero cards, you still get to draw one card, i.e. one more than zero!

Rule: If an ability says “any number” you may choose zero.

With AEG's Smash Up sets[]

Q: If I have cards in my hand that I don't own (e.g. treasure cards, a card obtained by Trade), what happens if I use Cosmic Knowledge to put these cards under my deck?

A: The other players can't know which cards you're placing under your deck so do exactly what Cosmic Knowledge says. So, if there are treasures, they won't go in the treasure discard pile, and if there are cards owned by other players, they won't go under their deck.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on First to Arrive[]

Q: Does First to Arrive let you play a character on every base you don't have a character on or just one base?

A: Just one.

Rule: Do exactly what the card says.

With AEG's Smash Up sets[]

Q: I can play an extra "character" on a base where I have no "characters". So I can only play a "character" card, not a "minion" card, and only on a base where I have no "characters" but where I may have "minions", correct?

A: Wrong, you can play a "character" or a "minion" card as the extra character without difference, but you mustn't have either characters or minions on the base. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: I can play the extra minion on a base where I have no characters. Do bases where there are only characters I own but don't control also count? I don't control them but I "own" them, so I "have" them, right?

A: No. "Where you have no characters" means "where you don't control any minions (whether or not you own them)". Minions you just own but don't control don't count.

Rule: "Having" cards at a base means you control them.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Heroic Landing[]

Q: Do the characters need to be on the same base?

A: No. And they don't have to move to the same base either.

Rule: Do exactly what the card says.

With AEG's Smash Up sets[]

Q: It moves "my characters". So it only works on "character" cards and not at all on "minion" cards, correct?

A: Wrong, it works on both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: Can you move a minion from stasis to a base?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: If another player has control of some of my characters (e.g. the Kitty Cats, the Elves, the Ignobles), can I still move those characters with Heroic Landing? I don't control them but I "own" them, so they are "my" characters, right?

A: No. Heroic Landing only allows you to move the characters you are controlling.

Rule: "Your minion" means "a minion that you control".

Q: I have two Pinkies in play. Each one alone on a different base. There's an enemy Cub Scout on a third base. I play a Heroic Landing and move my two Pinkies to Cub Scout's base. Are they destroyed?

A: No, you finish resolving Heroic Landing before resolving Cub Scout, so once Heroic Landing is done resolving, both Pinkies are on the same base and are therefore 3 power each.

Rule: When a card says "After X, do Y", you need "X" to happen and be resolved completely before you do the effect stated as "Y".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - There's no point for Diva to copy the movement because Diva can be moved directly by Heroic Landing anyway.
- If Dancing King copies it onto a character (it can be itself), that character is considered as indirectly affected by the action and is moved to the same base. If several characters were moved away from Dancing King's base, choose one of them to follow. Note that if several characters were moved from the same base, Dancing King only triggers once and allows you to move only one additional character, not one per affected character. Also, note that while the action is restricted to a character controlled by the action player, the effect's copy still works if applied to a character not controlled by that player.
- If We are Family copies it, the character it is on is considered as indirectly affected by the action and is moved to the same base. If several characters were moved away from the character's base, choose one of them to follow. Note that while the action is restricted to a character controlled by the action player, the effect's copy still works if applied to a character not controlled by that player.
- There's no point for Funky Town to copy the movement because all your characters can be moved directly by Heroic Landing anyway.

Rule: Do exactly what the card says.


Questions on Lift and Carry[]

Q: Can I move another player's character?

A: Yes.

Rule: "A minion" means "any minion in play".

Rule: If there are no limits, there are no limits.

Q: If I move another player's character, do I take control of it?

A: No. Moving is just relocating a character, it doesn't mean that you take control of it.

Rule: If a card allows you to move another player's minion, they still remain that minion's controller; you do not take control of it.

With AEG's Smash Up sets[]

Q: It moves "a character". So it only works on "character" cards and not at all on "minion" cards, correct?

A: Wrong, it works on both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: Can you move a minion from stasis to a base?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action.
- If Dancing King copies it onto a character (it can be itself), that character is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action.
- If We are Family copies it, the character it is on is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action.
- With Funky Town, you can only copy it if you're the one who played the action and if it moves one of your characters away from Funky Town, but if Funky Town does copy it, the character is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action.

Rule: Do exactly what the card says.


Questions on Power and Speed[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: It works on "one of my characters". So it only works on "character" cards and not at all on "minion" cards, correct?

A: Wrong, it works on both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It tells me to move "one of my characters". Can I move a character I own that I don't control? I don't control it but I "own" it, so it's "my" character, right?

A: No. "Your characters" are characters you control, whether or not you own them. A character you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you affect a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: First of all, Power and Speed affects a character twice, first by giving it +2 power it and then by moving it. When you use any of the effect-copying cards, each one may only copy one of the two effects, either the boost or the move, not both. Of course, if you have several effect-copying cards that are triggered, you may have each one copy a different effect.
If you choose to copy the +2 power, the directly affected character must get the boost while on a base with an effect-copying card for the effect to be copied:
- If Diva copies it, Diva is considered as indirectly affected by the action and gets +2 power. Note that if Diva copies the boost, it won't copy the move, so that part is resolved as written, in that case "You may move it to another base" should be understood as "You may move the character that was directly affected to another base."
- If Dancing King copies it onto a character (it can be itself), that character is considered as indirectly affected by the action and gets +2 power. Note that if Dancing King copies the boost, it won't copy the move, so that part is resolved as written, in that case "You may move it to another base" should be understood as "You may move the character that was directly affected to another base."
- If We are Family copies it, the character it is on is considered as indirectly affected by the action and gets +2 power. Note that if We are Family copies the boost, it won't copy the move, so that part is resolved as written, in that case "You may move it to another base" should be understood as "You may move the character that was directly affected to another base."
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it, the character is considered as indirectly affected by the action and gets +2 power. Note that if Funky Town copies the boost, it won't copy the move, so that part is resolved as written, in that case "You may move it to another base" should be understood as "You may move the character that was directly affected to another base."
If you choose to copy the move:
- If Diva copies it, Diva is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected.
- If Dancing King copies it onto a character (it can be itself), that character is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected.
- If We are Family copies it, the character it is on is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected.
- With Funky Town, you can only copy it if you're the one who played the action and if it moves one of your characters away from Funky Town, but if Funky Town does copy it, the character is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected.

Rule: Do exactly what the card says.


Questions on Scramble[]

Q: When can I play Scramble as a Special?

A: On any player's turn, when a base has been chosen to score and before its victory points are awarded. To be more precise, it can only be played during phase 3 and only during the "before scoring" step.

Rule: "Before a base scores" means during the before-scoring step of any turn, the base being the one chosen to score.

Q: If I use this before a base scores, must the move be made to the scoring base? from the scoring base?

A: When used as a Special, the scoring base doesn't matter. You can move your character to or from the scoring base, or you can even move your character between two bases that are not the scoring base.

Rule: If there are no limits, there are no limits.

Q: Does moving one of my characters from or away from a scoring base change anything at all? Don't we only get VPs based on the power we had at the start of scoring?

A: Actually, the amount of VPs each player gets is determined by the power each player currently has when you are handing out VPs, so any before-scoring abilities (including this one) that affect how much power you have on the base will affect the amount of VPs you'll eventually get.

Rule: VPs are awarded according to the current power totals.

Q: Before a base scores, I play this card and move one of my characters from that base, reducing the total power below the breakpoint. This ends the scoring, right?

A: You're mistaken here. Once a base has been chosen to score, you keep scoring it even if the total power on it drops below its breakpoint because of before-scoring abilities. (Only a couple of things can really prevent a base from scoring, but this isn't one of them.)

Rule: The chosen base is scored regardless of how much power is still left on it after the before-scoring step.

With AEG's Smash Up sets[]

Q: It moves "one of my characters". So it only works on "character" cards and not at all on "minion" cards, correct?

A: Wrong, it works on both "character" and "minion" cards. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It tells me to move "one of my characters". Can I move a character I own that I don't control? I don't control it but I "own" it, so it's "my" character, right?

A: No. "Your characters" are characters you control, whether or not you own them. A character you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you move a minion from stasis to a base?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: Can I play it from stasis before a base scores?

A: No, while in stasis, the only abilities that can do anything are the ones that explicitly state that they do something there.

Rule: Abilities of cards in stasis do not work unless they refer to stasis.

Q: Is this still a standard action if I play it through its Special ability for the Disco Dancers and Funky Town?

A: Yes. A standard action is an action that doesn't remain in play after being played. Scramble doesn't remain in play when played, whether it's played normally or as a Special, so it IS a standard action no matter what.

Rule: Definition of "standard".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action.
- If Dancing King copies it onto a character (it can be itself), that character is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action. Note that while the action is restricted to a character controlled by the action player, the effect's copy still works if applied to a character not controlled by that player.
- If We are Family copies it, the character it is on is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action. Note that while the action is restricted to a character controlled by the action player, the effect's copy still works if applied to a character not controlled by that player.
- With Funky Town, you can only copy it if you're the one who played the action and if it moves one of your characters away from Funky Town, but if Funky Town does copy it, the character is considered as indirectly affected by the action and is moved to the same base as the character that was directly affected by the action

Rule: Do exactly what the card says.

Trivia[]

In other languages[]

Language Name
Chinese 終極戰隊
French Ultimates


Smash Up: Marvel
Factions: Avengers  •  Hydra  •  Kree  •  Masters of Evil  •  S.H.I.E.L.D.  •  Sinister Six  •  Spider-Verse  •  Ultimates
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

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