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+ | [[File:SU3-ElderThing.jpg|thumb|300px|right]] |
− | {{Q|From reaches beyond space and time come these incredible horrors, bent on... bent on... well we really don’t know, do we? Everytime we learn a little bit, we go nuts. Perhaps its the madness they cause that gives them power after all...|[[The Obligatory Cthulhu Set]] rulebook}} |
+ | {{Q|From reaches beyond space and time come these incredible horrors, bent on... bent on... well we really don’t know, do we? <s>Everytime</s> '''Every time''' we learn a little bit, we go nuts. Perhaps <s>its</s> '''it’s''' the madness they cause that gives them power after all...|[[The Obligatory Cthulhu Set]] rulebook (updated in [[The Bigger Geekier Box]] rulebook)}} |
The '''Elder Things''' are one of the 4 [[factions]] from [[The Obligatory Cthulhu Set|The Obligatory Cthulhu]] [[Sets|Set]]. |
The '''Elder Things''' are one of the 4 [[factions]] from [[The Obligatory Cthulhu Set|The Obligatory Cthulhu]] [[Sets|Set]]. |
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− | This faction specializes in driving other players insane, by making them draw [[madness]] cards. Sometimes they'll have a choice between drawing a madness card |
+ | This faction specializes in driving other players insane, by making them draw [[madness]] cards. Sometimes they'll have a choice between drawing a madness card and giving you an advantage. |
+ | ''Other factions from the same set: ''[[Innsmouth]], [[Minions of Cthulhu]], [[Miskatonic University]]. |
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− | == Cards == |
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+ | |||
+ | == <span style="{{ColorOutline | #000000}}; color:#F9D800; margin-left: 3px">'''Cards'''</span> == |
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[[File:Elder things.jpg|thumb|300px|right]] |
[[File:Elder things.jpg|thumb|300px|right]] |
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The Elder Things have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually high at 39 or an average of 3.9 per minion compared to the usual 30 and 3. However, there are some restrictions on playing the highest powered minions (Elder Thing and Shoggoth). |
The Elder Things have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually high at 39 or an average of 3.9 per minion compared to the usual 30 and 3. However, there are some restrictions on playing the highest powered minions (Elder Thing and Shoggoth). |
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+ | |||
+ | Among their actions, there are: |
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+ | * 1 play-on-minion action: Dunwich Horror, |
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+ | * 0 play-on-base actions, |
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+ | * 9 standard actions (2 that affect one or more minions, '''in bold'''): Begin the Summoning (2x), Insanity, Power of Madness (2x), Spreading Horror, '''The Price of Power''', Touch of Madness, '''Unfathomable Goals''', |
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+ | * 2 actions that directly increase a minion's power: Dunwich Horror, The Price of Power. |
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=== Minions === |
=== Minions === |
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− | 1x <span id="Elder_Thing">'''Elder Thing'''</span> - power 10 - Destroy two of your other minions or place this minion on the bottom of your deck. This minion is not affected by |
+ | 1x <span id="Elder_Thing">'''Elder Thing'''</span> - power 10 - Destroy two of your other minions or place this minion on the bottom of your deck. '''Ongoing:''' This minion is not affected by opponents’ cards. ''(errata'd by [[The Bigger Geekier Box]])'' <sup>[[#Questions on Elder Thing|FAQ]]</sup> |
− | 2x <span id="Shoggoth">'''Shoggoth'''</span> - power 6 - You can only play this minion on a base where you have at least 6 power. Each other player may draw a Madness card. Destroy a minion here belonging to each player who does not do so. |
+ | 2x <span id="Shoggoth">'''Shoggoth'''</span> - power 6 - You can only play this minion on a base where you have at least 6 power. Each other player may draw a Madness card. Destroy a minion here belonging to each player who does not do so. <sup>[[#Questions on Shoggoth|FAQ]]</sup> |
− | 3x <span id="Mi-go">'''Mi-go'''</span> - power 3 - Each other player may draw a Madness card. For each other player that does not, you may draw a card. |
+ | 3x <span id="Mi-go">'''Mi-go'''</span> - power 3 - Each other player may draw a Madness card. For each other player that does not, you may draw a card. <sup>[[#Questions on Mi-go|FAQ]]</sup> |
− | 4x <span id="Byakhee">'''Byakhee'''</span> - power 2 - Each other player with a minion at this base draws a Madness card. |
+ | 4x <span id="Byakhee">'''Byakhee'''</span> - power 2 - Each other player with a minion at this base draws a Madness card. <sup>[[#Questions on Byakhee|FAQ]]</sup> |
=== Actions === |
=== Actions === |
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− | 2x <span id="Begin_the_Summoning">'''Begin the Summoning'''</span> - Place a minion from your discard pile on top of your deck. You may play an extra action this turn. |
+ | 2x <span id="Begin_the_Summoning">'''Begin the Summoning'''</span> - Place a minion from your discard pile on top of your deck. You may play an extra action this turn. <sup>[[#Questions on Begin the Summoning|FAQ]]</sup> |
− | 1x <span id="Dunwich_Horror">'''Dunwich Horror'''</span> - Play on a minion. This minion gains 5 power. Destroy this minion at the end of the turn. |
+ | 1x <span id="Dunwich_Horror">'''Dunwich Horror'''</span> - Play on a minion. '''Ongoing:''' This minion gains 5 power. Destroy this minion at the end of the turn. ''(errata'd by [[The Bigger Geekier Box]])'' <sup>[[#Questions on Dunwich Horror|FAQ]]</sup> |
− | 1x <span id="Insanity">'''Insanity'''</span> - Each other player draws two Madness cards. |
+ | 1x <span id="Insanity">'''Insanity'''</span> - Each other player draws two Madness cards. <sup>[[#Questions on Insanity|FAQ]]</sup> |
− | 2x <span id="Power_of_Madness">'''Power of Madness'''</span> - All other players reveal their hands, discard all Madness cards and then shuffles their discard pile into their deck. |
+ | 2x <span id="Power_of_Madness">'''Power of Madness'''</span> - All other players reveal their hands, discard all Madness cards and then shuffles their discard pile into their deck. <sup>[[#Questions on Power of Madness|FAQ]]</sup> |
− | 1x <span id="Spreading_Horror">'''Spreading Horror'''</span> - Each other player discards cards at random until that player discards a non-Madness card. |
+ | 1x <span id="Spreading_Horror">'''Spreading Horror'''</span> - Each other player discards cards at random until that player discards a non-Madness card. <sup>[[#Questions on Spreading Horror|FAQ]]</sup> |
− | 1x <span id="The_Price_of_Power">'''The Price of Power'''</span> - Special: Before a base scores, all other players with minions there reveal their hand. One of your minions there has +2 power for each Madness card revealed. |
+ | 1x <span id="The_Price_of_Power">'''The Price of Power'''</span> - Special: Before a base scores, all other players with minions there reveal their hand. One of your minions there has +2 power for each Madness card revealed. <sup>[[#Questions on The Price of Power|FAQ]]</sup> |
− | 1x <span id="Touch_of_Madness">'''Touch of Madness'''</span> - Each other player draws a Madness card. Draw a card and play an extra action this turn. |
+ | 1x <span id="Touch_of_Madness">'''Touch of Madness'''</span> - Each other player draws a Madness card. Draw a card and play an extra action this turn. <sup>[[#Questions on Touch of Madness|FAQ]]</sup> |
− | 1x <span id="Unfathomable_Goals">'''Unfathomable Goals'''</span> - All other players reveal his or her hands. Each player who reveals a Madness card must destroy one of their minions. |
+ | 1x <span id="Unfathomable_Goals">'''Unfathomable Goals'''</span> - All other players reveal his or her hands. Each player who reveals a Madness card must destroy one of their minions. <sup>[[#Questions on Unfathomable Goals|FAQ]]</sup> |
+ | |||
− | [[File:Elder Things.png|thumb| |
+ | [[File:Elder Things.png|thumb|99px]] |
=== Bases === |
=== Bases === |
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+ | |||
* [[Antarctic Base]] |
* [[Antarctic Base]] |
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* [[Plateau of Leng]] |
* [[Plateau of Leng]] |
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+ | == <span style="{{ColorOutline | #000000}}; color:#F9D800; margin-left: 3px">'''Clarifications'''</span> == |
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− | == FAQ == |
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+ | |||
+ | Here are the official clarifications as they appear in [[The Bigger Geekier Box]] rulebook: |
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+ | |||
+ | '''Elder Thing:''' After playing this, if you do not actually destroy two of your other minions in play, you immediately place it on the bottom of your deck. You cannot choose to do both. |
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+ | |||
+ | '''The Price of Power:''' The power boost lasts until the end of the turn. |
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+ | |||
+ | '''Shoggoth:''' You only destroy minions of other players. Your own minions are safe. |
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+ | |||
+ | == <span style="{{ColorOutline | #000000}}; color:#F9D800; margin-left: 3px">'''Mechanics'''</span> == |
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+ | |||
+ | Elder Things specialize in giving other players [[Madness]] cards, either by forcing them to draw one, or by giving them a choice between drawing one and giving you an advantage. Madness cards usually slow down the other players, forcing them to spend valuable action plays to get rid of them. |
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+ | |||
+ | Some of your cards also get stronger the more Madness cards are in the hands of the players. Knowing that, the other players may want to get rid of their Madness cards before your turn comes. So you should keep track of which players managed to get rid of their Madness cards. |
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+ | |||
+ | This faction also has some of the strongest minions in the game, including THE strongest minion in the whole game, Elder Thing. However, these minions are trickier to play, requiring some amount of setup to bring them to the board. Thankfully, slowing down the other players with Madness should give you the opportunity to set up your game. |
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+ | |||
+ | === External Strategy Guides === |
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+ | |||
+ | * [https://www.youtube.com/watch?v=Zg4t5CNAliA |Smash Up Tools| Can you destroy the Elder Thing?] |
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+ | * [https://www.youtube.com/watch?v=Vwf28asQNnk |Smash Up Discussion| Is Madness Broken? |Madness Analysis|] |
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+ | * [https://www.youtube.com/watch?v=z5S2cSVudr4 Smash Up KOTH #32: Elder Thing] |
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+ | * [https://www.youtube.com/watch?v=eg5JhkNVe9E Smash Up Action Awareness #39: Insanity] |
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+ | |||
+ | == <span style="{{ColorOutline | #000000}}; color:#F9D800; margin-left: 3px">'''FAQ'''</span> == |
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=== '''Questions on [[#Elder Thing|Elder Thing]]''' === |
=== '''Questions on [[#Elder Thing|Elder Thing]]''' === |
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Q: It lacks "Ongoing", so does it mean it's only immune on the turn it's played? |
Q: It lacks "Ongoing", so does it mean it's only immune on the turn it's played? |
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− | <blockquote>A: |
+ | <blockquote>A: [[The Bigger Geekier Box]] rulebook errata'd it: it now says "Ongoing".</blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Elder Thing's erratum.</blockquote> |
Q: I don't get its first ability. Why would I place it on the bottom of my deck? |
Q: I don't get its first ability. Why would I place it on the bottom of my deck? |
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− | <blockquote>A: |
+ | <blockquote>A: The intention is that when you play Elder Thing, you must destroy two of your other minions. If you fail to do that, either because you chose minions that are immune to destruction, or because you don't have enough minions to destroy, then you must place Elder Thing on the bottom of your deck. In some rare cases, you may actually not have a choice to place it on the bottom of your deck.</blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Elder Thing's clarification.</blockquote> |
Q: Why would I play it if I can't destroy two other minions? |
Q: Why would I play it if I can't destroy two other minions? |
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Q: If I only have one minion to destroy, do I still destroy it? |
Q: If I only have one minion to destroy, do I still destroy it? |
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− | <blockquote>A: No, if you cannot satisfy the destruction requirement, you don't destroy any minions.<ref>https://boardgamegeek.com/article/15662994#15662994</ref></blockquote> |
+ | <blockquote>A: No, if you cannot satisfy the destruction requirement, you don't destroy any minions.<ref name=":0">https://boardgamegeek.com/article/15662994#15662994</ref></blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Elder Thing's clarification.</blockquote> |
+ | Q: If I only have two minions, one that's indestructible and one that's not, I will have to place Elder Thing on the bottom of my deck no matter what, but do I or can I still destroy that one destructible minion? |
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⚫ | |||
− | <blockquote>A: No |
+ | <blockquote>A: No, if you cannot satisfy the destruction requirement, you don't destroy any minions.<ref name=":0" /></blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Elder Thing's clarification.</blockquote> |
+ | |||
+ | Q: It tells me to destroy "two of my minions". Can I destroy minions I own that I don't control? I don't control them but I "own" them, so they are "my" minions, right? |
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+ | |||
+ | <blockquote>A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.</blockquote> |
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+ | |||
+ | {{Your Minion Rule}} |
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+ | |||
⚫ | |||
+ | |||
+ | <blockquote>A: No, or rather if you try, your actions will be '''discarded without effect'''. Their Elder Thing cannot be affected by your cards, and playing an action on it counts as affecting it, so it won't work.</blockquote> |
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+ | |||
+ | <blockquote>Rule: Definition of "[[affect]]". Playing an action on a minion counts as affecting the minion.</blockquote> |
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+ | {{Prohibited Play Rule}} |
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Q: Can I play Elder Thing with [[Last Call]] or [[Rude Awakening]] without having to destroy minions? |
Q: Can I play Elder Thing with [[Last Call]] or [[Rude Awakening]] without having to destroy minions? |
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<blockquote>A: Yes. You play it, then immediately cancel its ability until the end of the turn. At the end of the turn, its immunity is restored and you can ignore the destruction part because it's only resolved when Elder Thing is played.</blockquote> |
<blockquote>A: Yes. You play it, then immediately cancel its ability until the end of the turn. At the end of the turn, its immunity is restored and you can ignore the destruction part because it's only resolved when Elder Thing is played.</blockquote> |
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+ | {{Do What Card Says Rule}} |
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⚫ | |||
+ | |||
+ | Q: I play [[Bear Hug]] (or [[Unfathomable Goals]], [[Griefer]], [[Out of Sight]]) and an opponent chooses to destroy (or return) their Elder Thing, claiming that it can't be destroyed (nor returned) by my card and therefore survives. Is that correct? |
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+ | |||
+ | <blockquote>A: Yes. Elder Thing is immune to any effect caused by other players' cards, as long as the effect is included in the definition of "affect", such as a destruction or a return.</blockquote> |
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+ | |||
⚫ | |||
− | Q: |
+ | Q:I play a standard action in order to affect an opponent's minion on Elder Thing's base. An opponent uses their [[Dancing King]] to copy that effect and have Elder Thing be affected as well, but Elder Thing is protected, right? |
− | <blockquote>A: |
+ | <blockquote>A: No. Elder Thing is protected from being affected by other players' cards. Firstly, what Dancing King does is copy the effect onto Elder Thing, which itself doesn't count as affecting the minion. Secondly, Elder Thing is now considered as indirectly affected by your action, which Elder Thing isn't protected against.</blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Diva, Dancing King, We Are Family's clarification.</blockquote> |
---- |
---- |
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=== '''Questions on [[#Shoggoth|Shoggoth]]''' === |
=== '''Questions on [[#Shoggoth|Shoggoth]]''' === |
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− | Q: If I play Shoggoth, only the other players get a choice whether to draw a |
+ | Q: If I play Shoggoth, only the other players get a choice whether to draw a Madness card or not, not me. Yet, it tells me to "destroy a minion here belonging to each player who does not do so." It says "each player who does not do so", not "each '''other''' player who does not do so" (especially compared to Mi-go), so am I included among the players? Do I have to destroy one of my minions because I didn't draw a Madness card? |
− | <blockquote>A: |
+ | <blockquote>A: No, you only destroy the other player's minions.</blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Shoggoth's clarification.</blockquote> |
Q: Can I play Shoggoth with [[Last Call]] or [[Rude Awakening]] on a base where I have less than 6 power? |
Q: Can I play Shoggoth with [[Last Call]] or [[Rude Awakening]] on a base where I have less than 6 power? |
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− | <blockquote>A |
+ | <blockquote>A Yes, those cards actually cancel the play restriction.</blockquote> |
− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Last Call and Rude Awakening's clarification.</blockquote> |
Q: With [[Disguise]], if I have minions on the same base for a total power of 6 or more, can I play Shoggoth there before returning one of them because of Disguise? |
Q: With [[Disguise]], if I have minions on the same base for a total power of 6 or more, can I play Shoggoth there before returning one of them because of Disguise? |
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− | <blockquote>A: |
+ | <blockquote>A: Yes, Disguise's extra minions must be played immediately before the chosen minions are returned, so you've managed to meet Shoggoth's requirement.</blockquote> |
+ | {{Ability Parts Order Rule}} |
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⚫ | |||
⚫ | |||
+ | Q: I have a [[Mimic]] on a base with power 3 (for example). Can I play Shoggoth on its base? It will be power 6 because of Shoggoth after all. |
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+ | |||
+ | <blockquote>A: No. Mimic will only be power 6 after Shoggoth is in play. Before that, it's still power 3 and therefore Shoggoth can't be played there because you don't have enough total power, and in fact, if you still try to play it there, it will be '''discarded without effect'''.</blockquote> |
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+ | |||
+ | {{Prohibited Play Rule}} |
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---- |
---- |
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=== '''Questions on [[#Mi-go|Mi-go]]''' === |
=== '''Questions on [[#Mi-go|Mi-go]]''' === |
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+ | Q: The other players allow me to draw cards, but that would bring my hand to over ten cards. What happens then? Do I draw until I have ten? Do I discard any remaining cards once I have ten cards in hand? Or do I draw all required cards and immediately discard down to ten? |
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− | Q: |
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+ | |||
+ | <blockquote>A: You draw all required cards and don't discard any until '''your''' upcoming Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.</blockquote> |
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+ | |||
+ | {{Discard Down To 10 Rule}} |
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+ | |||
+ | Q: Another player already has ten cards in their hand. I play a Mi-go. What happens if they decide to draw a Madness card? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw one and immediately discard it in their discard pile? Or do they draw it and choose which card to discard? |
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+ | <blockquote>A: They draw the Madness card and don't discard any card until '''their''' next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.</blockquote> |
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⚫ | |||
+ | {{Discard Down To 10 Rule}} |
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− | <blockquote>Rule: </blockquote> |
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---- |
---- |
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=== '''Questions on [[#Byakhee|Byakhee]]''' === |
=== '''Questions on [[#Byakhee|Byakhee]]''' === |
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+ | Q: Another player already has ten cards in their hand. I play a Byakhee to make them draw a Madness card. What happens? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw one and immediately discard it in their discard pile? Or do they draw it and choose which card to discard? |
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− | Q: |
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+ | <blockquote>A: They draw the Madness card and don't discard any card until '''their''' next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.</blockquote> |
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− | <blockquote>A: </blockquote> |
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+ | {{Discard Down To 10 Rule}} |
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− | <blockquote>Rule: </blockquote> |
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---- |
---- |
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<blockquote>A: No. Discard piles are "public knowledge", so you can check which cards are in any player's discard pile at any time. If you take a card out of the discard pile, players are supposed to know what card was taken out. So, you should reveal it. Otherwise, how are you supposed to prove that you didn't put an action instead of a minion?</blockquote> |
<blockquote>A: No. Discard piles are "public knowledge", so you can check which cards are in any player's discard pile at any time. If you take a card out of the discard pile, players are supposed to know what card was taken out. So, you should reveal it. Otherwise, how are you supposed to prove that you didn't put an action instead of a minion?</blockquote> |
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+ | {{Discard Knowledge Rule}} |
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− | <blockquote>Rule: Anyone may look through any discard pile at any time.</blockquote> |
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+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
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+ | |||
+ | <blockquote>A: It doesn't interact with them at all, because Begin the Summoning doesn't affect any minions in play and so its effect can't be copied.</blockquote> |
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+ | |||
+ | {{Do What Card Says Rule}} |
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---- |
---- |
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Q: The card is a bit unclear. Does the minion have +5 power forever (assuming it survives the destruction) or only the turn it is played? |
Q: The card is a bit unclear. Does the minion have +5 power forever (assuming it survives the destruction) or only the turn it is played? |
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+ | <blockquote>A: [[The Bigger Geekier Box]] rulebook errata'd it: it now says "Ongoing".</blockquote> |
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− | <blockquote>A: This card seems to be missing an Ongoing keyword. Based on existing cards, it should be phrased "Play on a minion. '''Ongoing:''' This minion gains 5 power. Destroy this minion at the end of the turn." To be confirmed. TBD</blockquote> |
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− | <blockquote>Rule: |
+ | <blockquote>Rule: Check Dunwich Horror's erratum.</blockquote> |
Q: Is the minion destroyed before the base scores? |
Q: Is the minion destroyed before the base scores? |
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<blockquote>A: No. It is destroyed at the end of the turn (phase 5), which happens later than the Score Bases phase (phase 3).</blockquote> |
<blockquote>A: No. It is destroyed at the end of the turn (phase 5), which happens later than the Score Bases phase (phase 3).</blockquote> |
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+ | {{End Turn Rule}} |
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− | <blockquote>Rule: "At the end of the turn" means "during the End Turn (phase 5) of the current turn".</blockquote> |
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Q: I know that if I play this on [[Brownie]], I have to discard two random cards. But at the end of the turn, Brownie is destroyed (which counts as affecting it), do I discard two more random cards? |
Q: I know that if I play this on [[Brownie]], I have to discard two random cards. But at the end of the turn, Brownie is destroyed (which counts as affecting it), do I discard two more random cards? |
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<blockquote>A: No. Brownie's ability only triggers immediately after you play a card that affects it. When Brownie is destroyed, the card is already in play.</blockquote> |
<blockquote>A: No. Brownie's ability only triggers immediately after you play a card that affects it. When Brownie is destroyed, the card is already in play.</blockquote> |
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+ | {{Do What Card Says Rule}} |
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− | <blockquote>Rule: Do exactly what the card says.</blockquote> |
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+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
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+ | |||
+ | <blockquote>A: It doesn't interact with them at all, because Dunwich Horror says "Play on a minion", which means that it is '''not''' a standard action.</blockquote> |
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+ | |||
⚫ | |||
---- |
---- |
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=== '''Questions on [[#Insanity|Insanity]]''' === |
=== '''Questions on [[#Insanity|Insanity]]''' === |
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+ | Q: Another player already has ten cards in their hand. I play Insanity to make them draw Madness cards. What happens? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw them and immediately discard them in their discard pile? Or do they draw them and choose which two cards to discard? |
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− | Q: |
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+ | <blockquote>A: They draw the Madness cards and don't discard any card until '''their''' next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.</blockquote> |
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− | <blockquote>A: </blockquote> |
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+ | {{Discard Down To 10 Rule}} |
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− | <blockquote>Rule: </blockquote> |
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+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
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+ | |||
+ | <blockquote>A: It doesn't interact with them at all, because Insanity doesn't affect any minions in play and so its effect can't be copied.</blockquote> |
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+ | |||
+ | {{Do What Card Says Rule}} |
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---- |
---- |
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=== '''Questions on [[#Power of Madness|Power of Madness]]''' === |
=== '''Questions on [[#Power of Madness|Power of Madness]]''' === |
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+ | Q: If a player reveals a card owned by another player, what happens? |
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− | Q: |
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+ | <blockquote>A: Nothing, the card stays in their hand. That's because, while the other players can see who owns the card, the card is merely revealed and doesn't change location.</blockquote> |
||
− | <blockquote>A: </blockquote> |
||
+ | {{Not Owned Just Revealed Rule}} |
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− | <blockquote>Rule: </blockquote> |
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+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
||
+ | |||
+ | <blockquote>A: It doesn't interact with them at all, because Power of Madness doesn't affect any minions in play and so its effect can't be copied.</blockquote> |
||
+ | |||
+ | {{Do What Card Says Rule}} |
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---- |
---- |
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Line 194: | Line 284: | ||
<blockquote>A: Yes. When a card tells you to discard a card, it comes from your hand unless it says otherwise.</blockquote> |
<blockquote>A: Yes. When a card tells you to discard a card, it comes from your hand unless it says otherwise.</blockquote> |
||
+ | {{Discard Default Rule}} |
||
− | <blockquote>Rule: Unless otherwise specified, discarding cards refers to cards in your hand.</blockquote> |
||
+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
||
+ | |||
+ | <blockquote>A: It doesn't interact with them at all, because Spreading Horror doesn't affect any minions in play and so its effect can't be copied.</blockquote> |
||
+ | |||
+ | {{Do What Card Says Rule}} |
||
---- |
---- |
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Line 200: | Line 296: | ||
=== '''Questions on [[#The Price of Power|The Price of Power]]''' === |
=== '''Questions on [[#The Price of Power|The Price of Power]]''' === |
||
+ | Q: It gives power to "one of my minions". Can it give power to a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right? |
||
− | Q: |
||
+ | <blockquote>A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.</blockquote> |
||
− | <blockquote>A: </blockquote> |
||
+ | {{Your Minion Rule}} |
||
− | <blockquote>Rule: </blockquote> |
||
+ | |||
+ | Q: A base scores, another player uses The Price of Power to give a minion some power, then I move that minion with some special action (ex.: [[Some Day My Prince Will Come]]). Does this minion still have the bonus in the following turns or not? |
||
+ | |||
+ | <blockquote>A: [[The Bigger Geekier Box]] rulebook now clarifies that it expires at the end of the turn.</blockquote> |
||
+ | |||
+ | {{Default Expiration Rule}} |
||
+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
||
+ | |||
+ | <blockquote>A: - If [[Diva]] copies it, Diva is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action.<br />- If [[Dancing King]] copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action. Note that while the action is limited to a minion controlled by the action player, the copy can be applied to any minion, even one not controlled by the action player. Even in that case, the amount of power is the same; you don't make the opponents of that minion's controller reveal their hand to decide it because that part has already been resolved before the power boost was copied and so the amount of power is already set.<br />- If [[We are Family]] copies it, the minion it is on is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action. Note that while the action is limited to a minion controlled by the action player, the copy can be applied to any minion, even one not controlled by the action player. Even in that case, the amount of power is the same; you don't make the opponents of that minion's controller reveal their hand to decide it because that part has already been resolved before the power boost was copied and so the amount of power is already set.<br />- With [[Funky Town]], you can only copy it if you're the one who played the action, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action.</blockquote> |
||
+ | |||
+ | {{Do What Card Says Rule}} |
||
---- |
---- |
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Line 210: | Line 318: | ||
=== '''Questions on [[#Touch of Madness|Touch of Madness]]''' === |
=== '''Questions on [[#Touch of Madness|Touch of Madness]]''' === |
||
+ | Q: Another player already has ten cards in their hand. I play Touch of Madness to make them draw a Madness card. What happens? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw one and immediately discard it in their discard pile? Or do they draw it and choose which card to discard? |
||
− | Q: |
||
+ | |||
+ | <blockquote>A: They draw the Madness card and don't discard any card until '''their''' next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.</blockquote> |
||
+ | |||
+ | {{Discard Down To 10 Rule}} |
||
+ | |||
+ | Q: After playing this card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10? |
||
+ | |||
+ | <blockquote>A: You don't discard any card until '''your''' next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.</blockquote> |
||
+ | |||
+ | {{Discard Down To 10 Rule}} |
||
+ | |||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
||
+ | <blockquote>A: It doesn't interact with them at all, because Touch of Madness doesn't affect any minions in play and so its effect can't be copied.</blockquote> |
||
− | <blockquote>A: </blockquote> |
||
+ | {{Do What Card Says Rule}} |
||
− | <blockquote>Rule: </blockquote> |
||
---- |
---- |
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Line 224: | Line 344: | ||
<blockquote>A: No. The card specifically tells you to destroy one of "your minions", which by definition refers to "minions in play that you control".</blockquote> |
<blockquote>A: No. The card specifically tells you to destroy one of "your minions", which by definition refers to "minions in play that you control".</blockquote> |
||
+ | {{Your Minion Rule}} |
||
− | <blockquote>Rule: "Your minion" means "any minion you control". (and a minion is only controlled if it's in play)</blockquote> |
||
Q: An opponent plays Unfathomable Goals and I have a Madness card in my hand. Can I choose to destroy a minion that cannot be destroyed? Even if I have another minion that's not immune? |
Q: An opponent plays Unfathomable Goals and I have a Madness card in my hand. Can I choose to destroy a minion that cannot be destroyed? Even if I have another minion that's not immune? |
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Line 230: | Line 350: | ||
<blockquote>A: Sure.</blockquote> |
<blockquote>A: Sure.</blockquote> |
||
+ | {{Immune Target Rule}} |
||
− | <blockquote>Rule: The card you target may be immune to the effects of the ability you are performing, but it is still a valid target.</blockquote> |
||
Q: An opponent plays Unfathomable Goals and I have more than one Madness card in my hand. Do I still have to destroy one of my minions? The card says "a Madness card". If I have to, do I destroy one minion per Madness card? |
Q: An opponent plays Unfathomable Goals and I have more than one Madness card in my hand. Do I still have to destroy one of my minions? The card says "a Madness card". If I have to, do I destroy one minion per Madness card? |
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Line 236: | Line 356: | ||
<blockquote>A: You have to destroy one minion in total. The card meant to say "at least one Madness card".</blockquote> |
<blockquote>A: You have to destroy one minion in total. The card meant to say "at least one Madness card".</blockquote> |
||
+ | {{Do What Card Says Rule}} |
||
− | <blockquote>Rule: Do exactly what the card says.</blockquote> |
||
+ | |||
+ | Q: It tells me to destroy "one of my minions". Can I destroy a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right? |
||
+ | |||
+ | <blockquote>A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.</blockquote> |
||
+ | |||
+ | {{Your Minion Rule}} |
||
Q: I play Unfathomable Goals and an opponent chooses to destroy their minion on [[Field of Honor]]. Who gets the VP? |
Q: I play Unfathomable Goals and an opponent chooses to destroy their minion on [[Field of Honor]]. Who gets the VP? |
||
− | <blockquote>A: Your card made another player destroy the minion, so it's that player who did the destruction. Therefore, your opponent gets the VP because Field of Honor rewards the player who destroys it.</blockquote> |
+ | <blockquote>A: Your card made another player destroy the minion, so it's that player who did the destruction. Therefore, your opponent gets the VP because Field of Honor rewards the player who destroys it.<ref name=":1">https://boardgamegeek.com/article/22554680#22554680</ref></blockquote> |
+ | {{Effect Credit Rule}} |
||
− | <blockquote>Rule: If a card specifies another player to carry out an effect, that player gets the credit for the effect, not the card player.<ref name=":0">https://boardgamegeek.com/article/22554680#22554680</ref></blockquote> |
||
Q: I play Unfathomable Goals and an opponent chooses to destroy their [[Awesome Guy]], claiming that it can't be destroyed by my card and therefore survives. Is that correct? |
Q: I play Unfathomable Goals and an opponent chooses to destroy their [[Awesome Guy]], claiming that it can't be destroyed by my card and therefore survives. Is that correct? |
||
− | <blockquote>A: No. There's a subtle nuance. When you play Unfathomable Goals to make another player destroy a minion, the minion is considered both "destroyed by your card's ability" and "destroyed by that player". So the '''cause''' of the destruction is your card's ability, but the '''person''' who carried out the destruction is that player. A card that can't be destroyed by "other players' abilities" is only immune to destruction if the '''cause''' is another player's ability. However, a card that can't be destroyed by "other players" is only immune to destruction if the '''person''' who does the destruction is another player. So Awesome Guy is not immune to destruction if it's destroyed by its own controller, even if the destruction was caused by another player's card.</blockquote> |
+ | <blockquote>A: No. There's a subtle nuance. When you play Unfathomable Goals to make another player destroy a minion, the minion is considered both "destroyed by your card's ability" and "destroyed by that player". So the '''cause''' of the destruction is your card's ability, but the '''person''' who carried out the destruction is that player. A card that can't be destroyed by "other players' abilities" is only immune to destruction if the '''cause''' is another player's ability. However, a card that can't be destroyed by "other players" is only immune to destruction if the '''person''' who does the destruction is another player. So Awesome Guy is not immune to destruction if it's destroyed by its own controller, even if the destruction was caused by another player's card.<ref name=":1" /></blockquote> |
+ | {{Effect Credit Rule}} |
||
− | <blockquote>Rule: If a card specifies another player to carry out an effect, that player gets the credit for the effect, not the card player.<ref name=":0" /></blockquote> |
||
Q: I play Unfathomable Goals and other players are forced to destroy their own minion. Can I activate [[Mako]]'s ability and play it? |
Q: I play Unfathomable Goals and other players are forced to destroy their own minion. Can I activate [[Mako]]'s ability and play it? |
||
− | <blockquote>A: No. Mako's ability can only be triggered after '''you''' destroy a minion. When you play Unfathomable Goals, you make other players destroy their minions, so they are the ones who destroyed them, not you. On the other hand, if your opponent played a similar card as Unfathomable Goals (e.g. [[Bear Hug]]) and made you destroy one of your minions, then you can activate Mako's ability.</blockquote> |
+ | <blockquote>A: No. Mako's ability can only be triggered after '''you''' destroy a minion. When you play Unfathomable Goals, you make other players destroy their minions, so they are the ones who destroyed them, not you. On the other hand, if your opponent played a similar card as Unfathomable Goals (e.g. [[Bear Hug]]) and made you destroy one of your minions, then you can activate Mako's ability.<ref name=":1" /></blockquote> |
+ | {{Effect Credit Rule}} |
||
− | <blockquote>Rule: If a card specifies another player to carry out an effect, that player gets the credit for the effect, not the card player.<ref name=":0" /></blockquote> |
||
+ | Q: How does this interact with the [[Disco Dancers]]' mechanic and [[Funky Town]]'s ability? |
||
⚫ | |||
+ | <blockquote>A: - If [[Diva]] copies it, Diva is considered as indirectly affected by the action and is destroyed.<br />- If [[Dancing King]] copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is destroyed. Note that while the action is restricted to each other player who has revealed a Madness card, the copy effect can be applied onto any minion, even one not controlled by the same player, one controlled by an opponent who didn't have any Madness card in hand, or even the action player themself.<br />- If [[We are Family]] copies it, the minion it is on is considered as indirectly affected by the action and is destroyed. Note that while the action is restricted to each other player who has revealed a Madness card, the copy effect can be applied onto any minion, even one not controlled by the same player, one controlled by an opponent who didn't have any Madness card in hand, or even the action player themself.<br />- It is impossible for [[Funky Town]] to copy that action's effect because you can only directly affect an opponent's minion, which won't trigger Funky Town.</blockquote> |
||
⚫ | |||
+ | {{Do What Card Says Rule}} |
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+ | |||
+ | == <span style="{{ColorOutline | #000000}}; color:#F9D800; margin-left: 3px">'''Trivia'''</span> == |
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+ | |||
+ | * The artist is Alex Konstad. |
||
+ | * Their divider (available in [[The Big Geeky Box]] and [[The Bigger Geekier Box]]) features Byakhee. |
||
+ | * In the Touch of Madness, the play is a reference to "The King in Yellow". |
||
+ | * Elder Thing is the first minion to have a printed power of 10 and so far the only minion to have such power. |
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+ | * Elder Thing is also the first boss minion to have both an on-play ability and an Ongoing ability (if you consider the errata'd version). |
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+ | |||
+ | == <span style="{{ColorOutline | #000000}}; color:#F9D800; margin-left: 3px">'''In other languages'''</span> == |
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+ | |||
+ | {| class="article-table" |
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+ | !Language |
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+ | !Name |
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+ | |- |
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+ | |French |
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+ | |Grands Anciens |
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+ | |- |
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+ | |German |
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+ | |Fremde Wesen |
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+ | |- |
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+ | |Italian |
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+ | |Gli Antichi |
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+ | |- |
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+ | |Russian |
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+ | |Старцы |
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+ | |- |
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+ | |Spanish |
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+ | |Antiguos |
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+ | |} |
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+ | |||
+ | {{The Obligatory Cthulhu Set Navibox}} |
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+ | {{Sets Navibox}} |
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+ | |||
⚫ | |||
⚫ | |||
[[Category:Factions]] |
[[Category:Factions]] |
Revision as of 19:28, 15 February 2020
From reaches beyond space and time come these incredible horrors, bent on... bent on... well we really don’t know, do we?
EverytimeEvery time we learn a little bit, we go nuts. Perhapsitsit’s the madness they cause that gives them power after all...
- - The Obligatory Cthulhu Set rulebook (updated in The Bigger Geekier Box rulebook)
The Elder Things are one of the 4 factions from The Obligatory Cthulhu Set.
This faction specializes in driving other players insane, by making them draw madness cards. Sometimes they'll have a choice between drawing a madness card and giving you an advantage.
Other factions from the same set: Innsmouth, Minions of Cthulhu, Miskatonic University.
Cards
The Elder Things have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually high at 39 or an average of 3.9 per minion compared to the usual 30 and 3. However, there are some restrictions on playing the highest powered minions (Elder Thing and Shoggoth).
Among their actions, there are:
- 1 play-on-minion action: Dunwich Horror,
- 0 play-on-base actions,
- 9 standard actions (2 that affect one or more minions, in bold): Begin the Summoning (2x), Insanity, Power of Madness (2x), Spreading Horror, The Price of Power, Touch of Madness, Unfathomable Goals,
- 2 actions that directly increase a minion's power: Dunwich Horror, The Price of Power.
Minions
1x Elder Thing - power 10 - Destroy two of your other minions or place this minion on the bottom of your deck. Ongoing: This minion is not affected by opponents’ cards. (errata'd by The Bigger Geekier Box) FAQ
2x Shoggoth - power 6 - You can only play this minion on a base where you have at least 6 power. Each other player may draw a Madness card. Destroy a minion here belonging to each player who does not do so. FAQ
3x Mi-go - power 3 - Each other player may draw a Madness card. For each other player that does not, you may draw a card. FAQ
4x Byakhee - power 2 - Each other player with a minion at this base draws a Madness card. FAQ
Actions
2x Begin the Summoning - Place a minion from your discard pile on top of your deck. You may play an extra action this turn. FAQ
1x Dunwich Horror - Play on a minion. Ongoing: This minion gains 5 power. Destroy this minion at the end of the turn. (errata'd by The Bigger Geekier Box) FAQ
1x Insanity - Each other player draws two Madness cards. FAQ
2x Power of Madness - All other players reveal their hands, discard all Madness cards and then shuffles their discard pile into their deck. FAQ
1x Spreading Horror - Each other player discards cards at random until that player discards a non-Madness card. FAQ
1x The Price of Power - Special: Before a base scores, all other players with minions there reveal their hand. One of your minions there has +2 power for each Madness card revealed. FAQ
1x Touch of Madness - Each other player draws a Madness card. Draw a card and play an extra action this turn. FAQ
1x Unfathomable Goals - All other players reveal his or her hands. Each player who reveals a Madness card must destroy one of their minions. FAQ
Bases
Clarifications
Here are the official clarifications as they appear in The Bigger Geekier Box rulebook:
Elder Thing: After playing this, if you do not actually destroy two of your other minions in play, you immediately place it on the bottom of your deck. You cannot choose to do both.
The Price of Power: The power boost lasts until the end of the turn.
Shoggoth: You only destroy minions of other players. Your own minions are safe.
Mechanics
Elder Things specialize in giving other players Madness cards, either by forcing them to draw one, or by giving them a choice between drawing one and giving you an advantage. Madness cards usually slow down the other players, forcing them to spend valuable action plays to get rid of them.
Some of your cards also get stronger the more Madness cards are in the hands of the players. Knowing that, the other players may want to get rid of their Madness cards before your turn comes. So you should keep track of which players managed to get rid of their Madness cards.
This faction also has some of the strongest minions in the game, including THE strongest minion in the whole game, Elder Thing. However, these minions are trickier to play, requiring some amount of setup to bring them to the board. Thankfully, slowing down the other players with Madness should give you the opportunity to set up your game.
External Strategy Guides
- |Smash Up Tools| Can you destroy the Elder Thing?
- |Smash Up Discussion| Is Madness Broken? |Madness Analysis|
- Smash Up KOTH #32: Elder Thing
- Smash Up Action Awareness #39: Insanity
FAQ
Questions on Elder Thing
Q: It lacks "Ongoing", so does it mean it's only immune on the turn it's played?
A: The Bigger Geekier Box rulebook errata'd it: it now says "Ongoing".
Rule: Check Elder Thing's erratum.
Q: I don't get its first ability. Why would I place it on the bottom of my deck?
A: The intention is that when you play Elder Thing, you must destroy two of your other minions. If you fail to do that, either because you chose minions that are immune to destruction, or because you don't have enough minions to destroy, then you must place Elder Thing on the bottom of your deck. In some rare cases, you may actually not have a choice to place it on the bottom of your deck.
Rule: Check Elder Thing's clarification.
Q: Why would I play it if I can't destroy two other minions?
A: Some rare abilities may force you to play it despite not having minions to destroy. (e.g. Secret Volcano Headquarters)
Rule: N/A
Q: If I only have one minion to destroy, do I still destroy it?
A: No, if you cannot satisfy the destruction requirement, you don't destroy any minions.[1]
Rule: Check Elder Thing's clarification.
Q: If I only have two minions, one that's indestructible and one that's not, I will have to place Elder Thing on the bottom of my deck no matter what, but do I or can I still destroy that one destructible minion?
A: No, if you cannot satisfy the destruction requirement, you don't destroy any minions.[1]
Rule: Check Elder Thing's clarification.
Q: It tells me to destroy "two of my minions". Can I destroy minions I own that I don't control? I don't control them but I "own" them, so they are "my" minions, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent has Elder Thing in play. Can I play Curse of Imprisonment or Potion of Cowardice to remove its immunity?
A: No, or rather if you try, your actions will be discarded without effect. Their Elder Thing cannot be affected by your cards, and playing an action on it counts as affecting it, so it won't work.
Rule: Definition of "affect". Playing an action on a minion counts as affecting the minion.
Rule: If conditions prohibit playing a chosen card, discard it instead.
Q: Can I play Elder Thing with Last Call or Rude Awakening without having to destroy minions?
A: Yes. You play it, then immediately cancel its ability until the end of the turn. At the end of the turn, its immunity is restored and you can ignore the destruction part because it's only resolved when Elder Thing is played.
Q: I play Bear Hug (or Unfathomable Goals, Griefer, Out of Sight) and an opponent chooses to destroy (or return) their Elder Thing, claiming that it can't be destroyed (nor returned) by my card and therefore survives. Is that correct?
A: Yes. Elder Thing is immune to any effect caused by other players' cards, as long as the effect is included in the definition of "affect", such as a destruction or a return.
Rule: Definition of "affect".
Q:I play a standard action in order to affect an opponent's minion on Elder Thing's base. An opponent uses their Dancing King to copy that effect and have Elder Thing be affected as well, but Elder Thing is protected, right?
A: No. Elder Thing is protected from being affected by other players' cards. Firstly, what Dancing King does is copy the effect onto Elder Thing, which itself doesn't count as affecting the minion. Secondly, Elder Thing is now considered as indirectly affected by your action, which Elder Thing isn't protected against.
Rule: Check Diva, Dancing King, We Are Family's clarification.
Questions on Shoggoth
Q: If I play Shoggoth, only the other players get a choice whether to draw a Madness card or not, not me. Yet, it tells me to "destroy a minion here belonging to each player who does not do so." It says "each player who does not do so", not "each other player who does not do so" (especially compared to Mi-go), so am I included among the players? Do I have to destroy one of my minions because I didn't draw a Madness card?
A: No, you only destroy the other player's minions.
Rule: Check Shoggoth's clarification.
Q: Can I play Shoggoth with Last Call or Rude Awakening on a base where I have less than 6 power?
A Yes, those cards actually cancel the play restriction.
Rule: Check Last Call and Rude Awakening's clarification.
Q: With Disguise, if I have minions on the same base for a total power of 6 or more, can I play Shoggoth there before returning one of them because of Disguise?
A: Yes, Disguise's extra minions must be played immediately before the chosen minions are returned, so you've managed to meet Shoggoth's requirement.
Rule: Multiple parts of a card’s ability must be done in their stated order.
Rule: Check Disguise's clarification.
Q: I have a Mimic on a base with power 3 (for example). Can I play Shoggoth on its base? It will be power 6 because of Shoggoth after all.
A: No. Mimic will only be power 6 after Shoggoth is in play. Before that, it's still power 3 and therefore Shoggoth can't be played there because you don't have enough total power, and in fact, if you still try to play it there, it will be discarded without effect.
Rule: If conditions prohibit playing a chosen card, discard it instead.
Questions on Mi-go
Q: The other players allow me to draw cards, but that would bring my hand to over ten cards. What happens then? Do I draw until I have ten? Do I discard any remaining cards once I have ten cards in hand? Or do I draw all required cards and immediately discard down to ten?
A: You draw all required cards and don't discard any until your upcoming Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.
Q: Another player already has ten cards in their hand. I play a Mi-go. What happens if they decide to draw a Madness card? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw one and immediately discard it in their discard pile? Or do they draw it and choose which card to discard?
A: They draw the Madness card and don't discard any card until their next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.
Questions on Byakhee
Q: Another player already has ten cards in their hand. I play a Byakhee to make them draw a Madness card. What happens? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw one and immediately discard it in their discard pile? Or do they draw it and choose which card to discard?
A: They draw the Madness card and don't discard any card until their next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.
Questions on Begin the Summoning
Q: It doesn't say to reveal the card you place on your deck, so I don't have to reveal it if I don't want to, right?
A: No. Discard piles are "public knowledge", so you can check which cards are in any player's discard pile at any time. If you take a card out of the discard pile, players are supposed to know what card was taken out. So, you should reveal it. Otherwise, how are you supposed to prove that you didn't put an action instead of a minion?
Rule: If you take a card out of the discard pile, show it to everyone.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because Begin the Summoning doesn't affect any minions in play and so its effect can't be copied.
Questions on Dunwich Horror
Q: The card is a bit unclear. Does the minion have +5 power forever (assuming it survives the destruction) or only the turn it is played?
A: The Bigger Geekier Box rulebook errata'd it: it now says "Ongoing".
Rule: Check Dunwich Horror's erratum.
Q: Is the minion destroyed before the base scores?
A: No. It is destroyed at the end of the turn (phase 5), which happens later than the Score Bases phase (phase 3).
Q: I know that if I play this on Brownie, I have to discard two random cards. But at the end of the turn, Brownie is destroyed (which counts as affecting it), do I discard two more random cards?
A: No. Brownie's ability only triggers immediately after you play a card that affects it. When Brownie is destroyed, the card is already in play.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because Dunwich Horror says "Play on a minion", which means that it is not a standard action.
Rule: Definition of "standard".
Questions on Insanity
Q: Another player already has ten cards in their hand. I play Insanity to make them draw Madness cards. What happens? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw them and immediately discard them in their discard pile? Or do they draw them and choose which two cards to discard?
A: They draw the Madness cards and don't discard any card until their next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because Insanity doesn't affect any minions in play and so its effect can't be copied.
Questions on Power of Madness
Q: If a player reveals a card owned by another player, what happens?
A: Nothing, the card stays in their hand. That's because, while the other players can see who owns the card, the card is merely revealed and doesn't change location.
Rule: Cards you don’t own that are merely revealed in your hand or deck stay there.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because Power of Madness doesn't affect any minions in play and so its effect can't be copied.
Questions on Spreading Horror
Q: Spreading horror does not specify that the discard has to come from the players' own hands... Is this the case?
A: Yes. When a card tells you to discard a card, it comes from your hand unless it says otherwise.
Rule: Unless otherwise specified, discarding cards refers to cards in your hand.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because Spreading Horror doesn't affect any minions in play and so its effect can't be copied.
Questions on The Price of Power
Q: It gives power to "one of my minions". Can it give power to a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: A base scores, another player uses The Price of Power to give a minion some power, then I move that minion with some special action (ex.: Some Day My Prince Will Come). Does this minion still have the bonus in the following turns or not?
A: The Bigger Geekier Box rulebook now clarifies that it expires at the end of the turn.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it, Diva is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action. Note that while the action is limited to a minion controlled by the action player, the copy can be applied to any minion, even one not controlled by the action player. Even in that case, the amount of power is the same; you don't make the opponents of that minion's controller reveal their hand to decide it because that part has already been resolved before the power boost was copied and so the amount of power is already set.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action. Note that while the action is limited to a minion controlled by the action player, the copy can be applied to any minion, even one not controlled by the action player. Even in that case, the amount of power is the same; you don't make the opponents of that minion's controller reveal their hand to decide it because that part has already been resolved before the power boost was copied and so the amount of power is already set.
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and gets the same amount of power boost as the minion that was directly affected by the action.
Questions on Touch of Madness
Q: Another player already has ten cards in their hand. I play Touch of Madness to make them draw a Madness card. What happens? I suppose they don't draw any because they already reached the limit of cards in hand, right? Or do they draw one and immediately discard it in their discard pile? Or do they draw it and choose which card to discard?
A: They draw the Madness card and don't discard any card until their next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, they will indeed need to draw two cards and discard down to 10 if they have more than 10. That's the only moment where they must discard down to 10. At any other time, they keep their hand of cards.
Q: After playing this card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10?
A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because Touch of Madness doesn't affect any minions in play and so its effect can't be copied.
Questions on Unfathomable Goals
Q: An opponent plays Unfathomable Goals and I have a Madness card in my hand. Can I choose to destroy a minion in my hand instead of in play?
A: No. The card specifically tells you to destroy one of "your minions", which by definition refers to "minions in play that you control".
Q: An opponent plays Unfathomable Goals and I have a Madness card in my hand. Can I choose to destroy a minion that cannot be destroyed? Even if I have another minion that's not immune?
A: Sure.
Q: An opponent plays Unfathomable Goals and I have more than one Madness card in my hand. Do I still have to destroy one of my minions? The card says "a Madness card". If I have to, do I destroy one minion per Madness card?
A: You have to destroy one minion in total. The card meant to say "at least one Madness card".
Q: It tells me to destroy "one of my minions". Can I destroy a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: I play Unfathomable Goals and an opponent chooses to destroy their minion on Field of Honor. Who gets the VP?
A: Your card made another player destroy the minion, so it's that player who did the destruction. Therefore, your opponent gets the VP because Field of Honor rewards the player who destroys it.[2]
Q: I play Unfathomable Goals and an opponent chooses to destroy their Awesome Guy, claiming that it can't be destroyed by my card and therefore survives. Is that correct?
A: No. There's a subtle nuance. When you play Unfathomable Goals to make another player destroy a minion, the minion is considered both "destroyed by your card's ability" and "destroyed by that player". So the cause of the destruction is your card's ability, but the person who carried out the destruction is that player. A card that can't be destroyed by "other players' abilities" is only immune to destruction if the cause is another player's ability. However, a card that can't be destroyed by "other players" is only immune to destruction if the person who does the destruction is another player. So Awesome Guy is not immune to destruction if it's destroyed by its own controller, even if the destruction was caused by another player's card.[2]
Q: I play Unfathomable Goals and other players are forced to destroy their own minion. Can I activate Mako's ability and play it?
A: No. Mako's ability can only be triggered after you destroy a minion. When you play Unfathomable Goals, you make other players destroy their minions, so they are the ones who destroyed them, not you. On the other hand, if your opponent played a similar card as Unfathomable Goals (e.g. Bear Hug) and made you destroy one of your minions, then you can activate Mako's ability.[2]
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it, Diva is considered as indirectly affected by the action and is destroyed.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is destroyed. Note that while the action is restricted to each other player who has revealed a Madness card, the copy effect can be applied onto any minion, even one not controlled by the same player, one controlled by an opponent who didn't have any Madness card in hand, or even the action player themself.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is destroyed. Note that while the action is restricted to each other player who has revealed a Madness card, the copy effect can be applied onto any minion, even one not controlled by the same player, one controlled by an opponent who didn't have any Madness card in hand, or even the action player themself.
- It is impossible for Funky Town to copy that action's effect because you can only directly affect an opponent's minion, which won't trigger Funky Town.
Trivia
- The artist is Alex Konstad.
- Their divider (available in The Big Geeky Box and The Bigger Geekier Box) features Byakhee.
- In the Touch of Madness, the play is a reference to "The King in Yellow".
- Elder Thing is the first minion to have a printed power of 10 and so far the only minion to have such power.
- Elder Thing is also the first boss minion to have both an on-play ability and an Ongoing ability (if you consider the errata'd version).
In other languages
Language | Name |
---|---|
French | Grands Anciens |
German | Fremde Wesen |
Italian | Gli Antichi |
Russian | Старцы |
Spanish | Antiguos |
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