
Can haz base? Kitty Cats have the power to compel those of weak will to do what they wish… and the power to have billions of internet memes. Perhaps those are the key? Either way, Kitty Cats use their alluring power to dominate the fight at any base, then head out for a night of jazzy music in the alleys!
- - Pretty Pretty Smash Up rulebook
The Kitty Cats are one of the 4 factions from the Pretty Pretty Smash Up set.
The Kitty Cats focuses on lowering other minions' power and taking control of the other players' weak minions. Though you'll also have to manage your minions correctly as they tend fight one another to death.
Other factions from the same set: Fairies, Mythic Horses, Princesses.
Cards[]

The Kitty Cats have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion.
Among their actions, there are:
- 3 play-on-minion actions: Grumpiness (2x), Hang in There,
- 1 play-on-base action: Hissy Fit,
- 6 standard actions (all of them affect one or more minions): Can Has Cheeseburger?, Cat Fight (2x), Cat’s Paw, Invisible Bicycle, Nine Lives,
- 0 actions that directly increase a minion's power.
Minions[]
1x Queen Fluffy - power 5 - Talent: Take control of a minion of power 3 or less until the end of the turn. FAQ
2x Whiskers - power 4 - Talent: Play an extra action. Destroy one of your minions. FAQ
3x Muffin - power 3 - Take control of a minion of power 3 or less until the end of the turn. FAQ
4x Mr. Grumpers - power 2 - Choose a minion. It has -2 power until the end of the turn. FAQ
Actions[]
1x Can Has Cheeseburger? - Special: Before a base scores, take control of a minion there, of power 3 or less, until the end of the turn. FAQ
2x Cat Fight - Choose one of your minions. Draw cards equal to that minion’s power. Destroy that minion. FAQ
1x Cat’s Paw - Take control of a minion of power 5 or less until the end of the turn. FAQ
2x Grumpiness - Play on a minion. Ongoing: This minion has -2 power. FAQ
1x Hang in There - Play on one of your minions. Ongoing: If this minion would be destroyed, move it to another base and destroy this action instead. FAQ
1x Hissy Fit - Play on a base. Ongoing: All other players’ minions here have -1 power. FAQ
1x Invisible Bicycle - Choose a base. Move any number of minions of power 2 or less from there to another base. FAQ
1x Nine Lives - Destroy one of your minions. Play an extra minion. FAQ

Bases[]
Clarifications[]
Here are the official clarifications as they appear in The Bigger Geekier Box rulebook:
Whiskers: Extra plays are always optional, but if you claim the extra action you must also destroy the minion.
Mechanics[]
Kitty Cats have 3 primary mechanics that work together. First they have a platter of ways to weaken opponent minions. While that's good on its own, it expands the range of their second mechanic: taking control of weak minions for a single turn. While this can be directly used to access the minions effects and power contribution, it can also combo with their third mechanic: gaining benefits from destroying minions they control. Kitty Cat cards also don't specify that the minion needs to be destroyed "to" gain the advantages, meaning if the destruction is avoided (due to indestructibility or actions such as Hang in There) the rest of the card text still takes place.
External Strategy Guides[]
FAQ[]
Questions on Queen Fluffy[]
Q: I use Queen Fluffly's talent to take control of a minion and then Queen Fluffy is destroyed. Do I have to immediately give back control of the minion because of Queen Fluffy's destruction? If not, do I still have to give back control of it at the end of the turn?
A: No, even if Queen Fluffy is removed from play, its effect still persists until the end of the turn. And yes, at the end of the turn, the effect expires so you have to give back the control of the minion.
Q: I take control of another player's minion on which they played a Shielding or Expanded Power. I suppose I also take control of the action and so Shielding or Expanded Power wouldn't protect this minion against Cat Fight or Nine Lives, right?
A: Wrong. Even if you take control of another player's minion, you don't take control of the actions played on it, so Shielding and Expanded Power still "see" you as another player and still protects the minion from your actions (for Shielding) and from your destruction attempts (for Expanded Power).
Rule: When you take control of a minion, you don't take control of the actions played on it.
Q: An opponent takes control of my Gremlin. If it is destroyed while they still have control of it, do I draw a card?
A: No. Under the control of another player, the card treats its new controller as if they had played it. So "you" on the minion would designate its current controller, and another player would be any player that is not the controller. So, if Gremlin is destroyed, its new controller draws a card and all other players (you included) discard a random card.
Rule: "You" on a minion, action or titan means the controller of the card.
Rule: "Other players" on a minion, action or titan means everyone except the controller of the card.
Q: If I take control of a minion with a talent, can I use its talent for myself?
A: Yes. It's now your minion, so you can use it's talent (though only if it's your Play Cards phase).
Rule: A card's talent can only be used by that card's controller.
Q: If I take control of an opponent's only minion on a base and score that base, does this minion count as my minion and that opponent is treated as having no minion on that base?
A: Correct. It's now your minion, not theirs. So they won't be eligible to get any VPs if they don't have any minion on the scoring base (or at 1 total power there without minions).
Q: I take control of another player's minion on Cave of Shinies. If it's destroyed while still under my control, who gets the VP?
A: The minion's owner gets the VP, no matter who controls it.
Rule: Specific words are not synonymous no matter how similar they seem.
Q: Can I use this card to take control of a monster?
A: Yes. It just says "a minion", so it applies to any monsters as well.
Q: I take control of another player's Scout. On the same turn, the base scores. Who can use Scout's ability? If used, where does Scout go?
A: Scout's controller decides if they want to use Scout's ability or not. But if they use it, Scout will be placed in its owner's hand, not its current controller's hand.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Can you take control of a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Questions on Whiskers[]
Q: Can Whiskers destroy itself?
A: Yes. And if it's your only minion in play, you have no other choice but to destroy it.
Q: Do I have to play the extra action? It doesn't say "you may".
A: No. You gain an extra action that you can use, but you don't have to play it.
Q: It tells me to destroy "one of my minions". Can I destroy a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: When I use its talent to destroy a minion that can't be destroyed (e.g. General Ivan, Warbot), is the minion still destroyed? If not, can I still play the extra action?
A: The destruction fails, but because the extra action is not dependent on the success of the destruction, you can still play an extra action.
Rule: "Can't" trumps "can".
Q: None of my minions are immune to destruction. When I use Whiskers's talent, can I play an action that protects a minion from destruction as the extra action, and target that minion?
A: No. When you use Whisker's talent, you first "bank" an extra action, that is you gain an extra action that you can play later on your turn, but that is NOT played immediately. Then you must destroy one of your minions. So, you wouldn't be able to play your action before attempting to destroy one of your minions.
A: UPDATE. The Bigger Geekier Box has updated the way extra cards are played. Now, when you gain an extra card play, you can play it immediately. In the scenario, you can indeed play an extra action immediately before moving onto the destruction part.
Q: Can I choose a minion in stasis? And since cards in stasis cannot be affected unless stated, I'll be able to play an extra action but not destroy my minion, correct?
A: No, cards in stasis cannot be chosen by cards that do not explicitly state cards in stasis can be chosen.
Questions on Muffin[]
Q: I play Muffin and take control of a minion and then Muffin is destroyed. Do I have to immediately give back control of the minion because of Muffin's destruction? If not, do I still have to give back control of it at the end of the turn?
A: No, even if Muffin is removed from play, its effect still persists until the end of the turn. And yes, at the end of the turn, the effect expires so you have to give back the control of the minion.
Q: I take control of another player's minion on which they played a Shielding or Expanded Power. I suppose I also take control of the action and so Shielding or Expanded wouldn't protect this minion against Cat Fight or Nine Lives, right?
A: Wrong. Even if you take control of another player's minion, you don't take control of the actions played on it, so Shielding and Expanded Power still "see" you as another player and still protects the minion from your actions (for Shielding) and from your destruction attempts (for Expanded Power).
Rule: When you take control of a minion, you don't take control of the actions played on it.
Q: An opponent takes control of my Gremlin. If it is destroyed while they still have control of it, do I draw a card?
A: No. Under the control of another player, the card treats its new controller as if they had played it. So "you" on the minion would designate its current controller, and another player would be any player that is not the controller. So, if Gremlin is destroyed, its new controller draws a card and all other players (you included) discard a random card.
Rule: "You" on a minion, action or titan means the controller of the card.
Rule: "Other players" on a minion, action or titan means everyone except the controller of the card.
Q: If I take control of a minion with a talent, can I use its talent for myself?
A: Yes. It's now your minion, so you can use it's talent (though only if it's your Play Cards phase).
Rule: A card's talent can only be used by that card's controller.
Q: If I take control of an opponent's only minion on a base and score that base, does this minion count as my minion and that opponent is treated as having no minion on that base?
A: Correct. It's now your minion, not theirs. So they won't be eligible to get any VPs if they don't have any minion on the scoring base (or at 1 total power there without minions).
Q: I take control of another player's minion on Cave of Shinies. If it's destroyed while still under my control, who gets the VP?
A: The minion's owner gets the VP, no matter who controls it.
Rule: Specific words are not synonymous no matter how similar they seem.
Q: Can I use this card to take control of a monster?
A: Yes. It just says "a minion", so it applies to any monsters as well.
Q: I take control of another player's Scout. On the same turn, the base scores. Who can use Scout's ability? If used, where does Scout go?
A: Scout's controller decides if they want to use Scout's ability or not. But if they use it, Scout will be placed in its owner's hand, not its current controller's hand.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Can you take control of a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Questions on Mr. Grumpers[]
Q: It tells me to choose a minion. I suppose I'm limited to a minion on Mr. Grumpers's base, right?
A: No, there's no such limitation so you can choose any minion on any base.
Q: It doesn't say that minions have a minimum power of 0 like other cards (e.g. Glymmer, Poison, Sleep Spores). So a minion's power can go negative with this card, right?
A: No. Those other cards only reminded you of the general rule that "minion power is never reduced below zero". Even if the card doesn't remind you of it, it's still one of the rules of Smash Up that you must keep in mind.
Q: I play Mr. Grumpers and lower another minion's power and then Mr. Grumpers is destroyed. Does the targeted minion regain its power?
A: No, even if Mr. Grumpers is removed from play, its effect still persists until the end of the turn.
Q: A base is 2 power away from breaking. I play Mr. Grumpers there (adding 2 power) and target a minion on the same base (removing 2 power). I know that if a base breaks, it will score on phase 3. So does reaching the breakpoint cause it to score on phase 3 even if the power dropped?
A: No. Before phase 3, you don't check if a base breaks or not. The power can exceed the breakpoint and then be lowered below it, it doesn't matter at all. What really matters is whether the total power reached the base's breakpoint on phase 3, and only on phase 3.
Q: I use Mr. Grumpers to reduce a power-4 minion's power by 2. There's also a Plutonium Dragon there. At the end of the turn, Mr. Grumpers's ability expires and Plutonium Dragon's ability is activated. Is the power-4 minion destroyed or not?
A: Yes, when an effect expires "at the end of the turn", it expires right at the end of the End Turn phase, so after all abilities that are activated by the end of the turn are resolved. About your question, Mr. Grumpers's ability expires after Plutonium Dragon's ability has been resolved, so the power-4-now-power-2 minion is destroyed.
Q: Can you give -2 power to a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Questions on Can Has Cheeseburger?[]
Q: Does taking control of a minion before a base scores change anything at all? Don't we only get VPs based on the power we had at the start of scoring?
A: Actually, the amount of VPs each player gets is determined by the power each player currently has when you are handing out VPs, so any before-scoring abilities (including this one) that affect how much power you have on the base will affect the amount of VPs you'll eventually get.
Rule: VPs are awarded according to the current power totals.
Q: If I take control of an opponent's only minion on a base, does this minion count as my minion and that opponent is treated as having no minion on that base?
A: Correct. It's now your minion, not theirs. So they won't be eligible to get any VPs if they don't have any minion on the scoring base (or at 1 total power there without minions).
Q: I take control of another player's Scout. On the same turn, the base scores. Who can use Scout's ability? If used, where does Scout go?
A: Scout's controller decides if they want to use Scout's ability or not. But if they use it, Scout will be placed in its owner's hand, not its current controller's hand.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Can I use this card to take control of a monster?
A: Yes. It just says "a minion", so it applies to any monsters as well.
Q: A player played an on-play action that boosts all its minions with +1 power (e.g. Howl, Swashbuckling). I take control of their power-3 minion (actually a power-2 minion boosted with +1 power). Does the minion keep its boost?
A: No. These actions only boost their minions. If you take control of it, it is no longer their minion and these actions don't affect them anymore.
A: UPDATE. Because of how The Bigger Geekier Box now rules this card, Howl and such should be treated as giving the +1 power to all your minions as a definitive effect, that is the restriction that only your minions are affected only matters when the card is played. Afterwards, if the minion's controller changes the +1 power still remains applied to it until the end of the turn.
Rule: On-play abilities are resolved only once and have no further effect.
Q: Another player plays a minion that breaks a base. Before it scores, I play Can Has Cheeseburger? to take control of it. Because that player didn't play their action this turn, can they play Daisy Chain to boost that minion so I can't take control of it with my card?
A: Actually, something's not right with your scenario. During their turn, the current player plays their cards during the Play Cards phase (phase 2). Once they're done playing their cards, we move on to the Score Bases phase (phase 3). Can Has Cheeseburger is a Special action that can only be played during phase 3. Daisy Chain (assuming they're playing it using their free action) can only be played during phase 2. If that player played their minion and then declared they finished their Play Cards phase, then you have the right to play Can Has Cheeseburger? and they can't play Daisy Chain because it's no longer phase 2. If they played their minion but didn't declare that they finished their Play Cards phase, then you didn't have the right to play Can Has Cheeseburger?
Q: Can you take control of a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: Can I play it from stasis before a base scores?
A: No, while in stasis, the only abilities that can do anything are the ones that explicitly state that they do something there.
Rule: Abilities of cards in stasis do not work unless they refer to stasis.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it (and it can copy it even if its power is more than 3), Diva is considered as indirectly affected by the action and its control is given to the action player.
- If Dancing King copies it onto a minion (it can be itself and it can copy it even if the power of the minion that gets the copy is more than 3), that minion is considered as indirectly affected by the action and its control is given to the action player.
- If We are Family copies it (and it can copy it even if the power of the minion it is on is more than 3), the minion it is on is considered as indirectly affected by the action and its control is given to the action player.
- It is impossible for Funky Town to copy that action's effect because for Funky Town to copy it, you must be the one playing the action and it must directly affect a minion you already control, and since you already control it, its controller won't change and the action would have done nothing that counts as affecting, therefore not triggering Funky Town.
Questions on Cat Fight[]
Q: Does Cat Fight work with a minion in my hand and on the table? Or only on the table?
A: The minion you choose must be in play.
Q: It tells me to choose "one of my minions". Can I choose a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: If I choose a minion that "can't be destroyed" or has a similar ability (e.g. Warbot or Buccaneer), does Cat Fight still let me draw cards?
A: Yes. Drawing the cards and destroying your minion are independent. So even if the minion is not destroyed, you still draw your cards. Besides, you draw the card before attempting to destroy the minion.
Rule: Multiple parts of a card’s ability must be done in their stated order.
Q: After playing this card, I have more than 10 cards in hand, do I immediately discard down to 10?
A: No. You only discard down to 10 during the Draw Cards phase (phase 4) of your turn.
Q: If I take control of an opponent's minion, can I use Cat Fight on it?
A: Yes. If you have control of it, then it's one of "your minions" and is therefore an eligible minion for Cat Fight.
Q: Can I choose a minion in stasis?
A: No, cards in stasis cannot be chosen by cards that do not explicitly state cards in stasis can be chosen.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it, Diva is considered as indirectly affected by the action and is destroyed. Note that you won't be able to draw additional cards for the destroyed Diva, because you've already drawn the cards before you're able to copy the destroy effect. Also, note that merely choosing a minion doesn't count as affecting it, so you can't copy that part.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is destroyed. Note that you won't be able to draw additional cards for the destroyed minion, because you've already drawn the cards before you're able to copy the destroy effect. Also, note that merely choosing a minion doesn't count as affecting it, so you can't copy that part.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is destroyed. Note that you won't be able to draw additional cards for the destroyed minion, because you've already drawn the cards before you're able to copy the destroy effect. Also, note that merely choosing a minion doesn't count as affecting it, so you can't copy that part.
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is destroyed. Note that you won't be able to draw additional cards for the destroyed minion, because you've already drawn the cards before you're able to copy the destroy effect. Also, note that merely choosing a minion doesn't count as affecting it, so you can't copy that part.
Questions on Cat’s Paw[]
Q: Can I use this card to take control of a monster?
A: Yes. It just says "a minion", so it applies to any monsters as well.
Q: I take control of another player's Scout. On the same turn, the base scores. Who can use Scout's ability? If used, where does Scout go?
A: Scout's controller decides if they want to use Scout's ability or not. But if they use it, Scout will be placed in its owner's hand, not its current controller's hand.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: If I take control of a minion with a talent, can I use its talent for myself?
A: Yes. It's now your minion, so you can use it's talent (though only if it's your Play Cards phase).
Rule: A card's talent can only be used by that card's controller.
Q: If I take control of an opponent's only minion on a base and score that base, does this minion count as my minion and that opponent is treated as having no minion on that base?
A: Correct. It's now your minion, not theirs. So they won't be eligible to get any VPs if they don't have any minion on the scoring base (or at 1 total power there without minions).
Q: Can you take control of a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it (and it can copy it even if its power is more than 5), Diva is considered as indirectly affected by the action and its control is given to the action player.
- If Dancing King copies it onto a minion (it can be itself and it can copy it even if the power of the minion that gets the copy is more than 5), that minion is considered as indirectly affected by the action and its control is given to the action player.
- If We are Family copies it (and it can copy it even if the power of the minion it is on is more than 5), the minion it is on is considered as indirectly affected by the action and its control is given to the action player.
- It is impossible for Funky Town to copy that action's effect because for Funky Town to copy it, you must be the one playing the action and it must directly affect a minion you already control, and since you already control it, its controller won't change and the action would have done nothing that counts as affecting, therefore not triggering Funky Town.
Questions on Grumpiness[]
Q: It doesn't say that minions have a minimum power of 0 like other cards (e.g. Glymmer, Poison, Sleep Spores). So a minion's power can go negative with this card, right?
A: No. Those other cards only reminded you of the general rule that "minion power is never reduced below zero". Even if the card doesn't remind you of it, it's still one of the rules of Smash Up that you must keep in mind.
Q: Can you play it on a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a minion", which means that it is not a standard action.
Rule: Definition of "standard".
Questions on Hang in There[]
Q: It says to play it on "one of my minions". Can I play it on a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: One of my cards tells me to destroy one of my minions (e.g. Sacrifice), or an opponent's card forces me to destroy one of my minions (e.g. Bear Hug), or a base's ability allows me to destroy one of my minions (e.g. R’lyeh), can I target my minion with Hang in There played on it? If so, is it destroyed? If not, does it stop the rest of the ability if there were more to it?
A: Short answer: Yes, no and it depends. Firstly, you can indeed choose any of your minions as long as it fits the card's requirement (e.g. if your minion is on R’lyeh, you can target it with R’lyeh's ability, but you can't if it was on another base, obviously), but you must choose one if you have any in play and if it's a mandatory ability (i.e. there's no "you may"). Secondly, because it is targeted for destruction, Hang in There's ability is triggered and changes the destruction into a movement, so your minion will be moved, but not destroyed. Lastly, you must finish resolving the card that was originally invoked. If the card was the kind of card that says "Destroy a minion to do Y" or "Destroy a minion. If you do, do Y", then the effect stated as "Y" can't be done at all, simply because in the end your minion isn't destroyed. If the card says something else, such as "Destroy a minion. Do Y", "Destroy a minion and do Y", etc., the destruction isn't a pre-requisite so you resolve the rest of the card's ability.
Q: If I play this on a minion that could not be destroyed in the first place (e.g. Warbot) and if it is targeted for destruction, can I move it to another base with Hang in There?
A: No. Since the minion is immune to destruction, it would not have been destroyed so Hang in There doesn't trigger.
Q: An opponent plays this card on one of their minions. If I transfer it to one of my minions, e.g. with Tinx or Rules Lawyer, so if my minion is about to be destroyed, I can move it to another base, right?
A: Well, not exactly, transferring an action doesn't make you its controller and transferring it to a different player's minion doesn't grant that player control of the action. The action's controller simply doesn't change. So, the player who played it still controls it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "move" means "they move" and "destroy" means "they destroy". In summary, you transferred the action to one of your minions, but it's the player who originally played Hang in There who will be able to decide where your minion will move to, not you, though in the end your minion will be moved.
Rule: When you transfer an action, it doesn't change controller.
Q: Can you play it on a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If you're asking about when Hang in There is played, it doesn't interact with them at all, because it says "Play on one of your minions", which means that it is not a standard action.
- If you're asking about when you copy a destroy effect onto an opponent's minion with Hang in There protecting it, then the minion isn't destroyed, instead it's moved by Hang in There's controller and Hang in There is destroyed.
- If you're asking about when an opponent's minion with Hang in There protecting it is directly destroyed by a standard action and you want to copy that, then it's not possible because the minion can't be destroyed and because no minion was affected by the standard action, you can't copy the effect. Note that you can't copy the move effect either because it comes from Hang in There, which is a non-standard action. The only effect that came from the standard action is the destruction, which in that case didn't happen.
Rule: "Can't" trumps "can".
Rule: Definition of "standard".
Questions on Hissy Fit[]
Q: It doesn't say that minions have a minimum power of 0 like other cards (e.g. Glymmer, Poison, Sleep Spores). So a minion's power can go negative with this card, right?
A: No. Those other cards only reminded you of the general rule that "minion power is never reduced below zero". Even if the card doesn't remind you of it, it's still one of the rules of Smash Up that you must keep in mind.
Q: An opponent plays this card on a base, so if they have a minion there, since they're "another player" from my point of view, their minion also gets -1 power, right?
A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "other players" means "their opponents".
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: "Other players" on a minion, action or titan means everyone except the controller of the card.
Q: I have a power-3 minion and In Plain Sight on the same base (In Plain Sight doesn't protect my minion yet). Another player plays Hissy Fit on that base and chooses to give -1 power to all minions, so my power-3 minion becomes power 2 and is now in the range of protection of In Plain Sight and so Hissy Fit doesn't affect it anymore. But then it loses the -1 power and becomes power-3, out of range of In Plain Sight, so Hissy Fit can affect it again. And so on, and so on... How do we settle this loop?
A: The Bigger Geekier Box rulebook settled it: Because Hissy Fit is what allows your minion to be protected by In Plain Sight, In Plain Sight "accepts" it.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Rule: Definition of "standard".
Questions on Invisible Bicycle[]
Q: Do the minions have to be moved to the same base or can I choose a different base for each minion to move to?
A: You must move the minions you chose to the same other base.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it (and it can copy it even if its power is more than 2), Diva is considered as indirectly affected by the action and is moved to the same base.
- If Dancing King copies it onto a minion (it can be itself and it can copy it even if the power of the minion that gets the copy is more than 2), that minion is considered as indirectly affected by the action and is moved to the same base. Note that if more than one minion were moved, Dancing King only triggers once and allows you to move only one additional minion, not one per moved minion.
- If We are Family copies it (and it can copy it even if the power of the minion it is on is more than 2), the minion it is on is considered as indirectly affected by the action and is moved to the same base.
- With Funky Town, you can only copy it if you're the one who played the action and if it moves one of your minions away from Funky Town, but if Funky Town does copy it (and it can copy it even if the power of the minion that gets the copy is more than 2), the minion is considered as indirectly affected by the action and is moved to the same base. Note that if more than one minion were moved, Funky Town only triggers once and allows you to move only one additional minion, not one per moved minion.
Questions on Nine Lives[]
Q: It tells me to destroy "one of my minions". Can I destroy a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: If I choose a minion that "can't be destroyed" or has a similar ability (e.g. Warbot or Buccaneer), do I still get an extra minion to play?
A: Yes. The extra minion play and destroying your minion are independent. So even if the minion is not destroyed, you still gained an extra minion.
Q: Can I choose a minion in stasis? And since cards in stasis cannot be affected unless stated, I'll be able to play an extra minion but not destroy my minion, correct?
A: No, cards in stasis cannot be chosen by cards that do not explicitly state cards in stasis can be chosen.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: - If Diva copies it, Diva is considered as indirectly affected by the action and is destroyed. Note that you won't be able to play an additional extra minion for the destroyed Diva, because the rest of the ability should be resolved as written and it shows no dependency on the number of destroyed minions.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and is destroyed. Note that you won't be able to play an additional extra minion for the destroyed minion, because the rest of the ability should be resolved as written and it shows no dependency on the number of destroyed minions.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and is destroyed. Note that you won't be able to play an additional extra minion for the destroyed minion, because the rest of the ability should be resolved as written and it shows no dependency on the number of destroyed minions.
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is destroyed. Note that you won't be able to play an additional extra minion for the destroyed minion, because the rest of the ability should be resolved as written and it shows no dependency on the number of destroyed minions.
Trivia[]
- The artist is 2Minds Studio, who also designed the art of many other factions, including all the factions of the Pretty Pretty Smash Up set.
- Their divider (updated in The Bigger Geekier Box) features Mr. Grumpers.
- The font used for the Kitty Cat cards is Hercules.
- The Kitty Cats are themed after lolcats.
- Hang in There is a reference to the "Hang in there, Baby" poster by Victor Baldwin in 1971.
- Mr. Grumpers is a reference to Grumpy Cat.
- Invisible Bicycle is a reference to the Invisible Bike meme.
- A Tinx is made to cry by Mr. Grumpers in Grumpiness.
- Coincidentally, a teddy bear has been mauled by Muffin. The Teddy Bears will later receive their own faction.
In other languages[]
Language | Name |
---|---|
Chinese | 貓咪 |
French | Chatons |
German | Schmusekätzchen |
Hebrew | חתלתולים |
Italian | Micetti |
Russian | Котики |
Spanish | Gatitos |
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