The Knights of the Round Table are the single faction in the Smash Up Knights of the Round Table set.
This faction has no official flavor text because the Smash Up Knights of the Round Table has no rulebook. However, the following flavor text can be found on AEG's online store:
Grab your coconuts and head for Camelot!
- - AEG's online store
They ride all over the bases, completing quests to get various prizes.
Other factions from the same set: (none).
Cards[]
The Knights of the Round Table have only 7 minions and 13 actions compared to the usual 10 and 10. Nearly each minion is power 4, with only one at power 5, which makes the total minion base power (not counting any abilities) equal to 29 or an average of 4.14 per minion compared to the usual 30 and 3. On top of that, they have several abilities that can boost the power of minions beyond their base value.
Among their actions, there are:
- 4 play-on-minion actions: A Questing, Excalibur, Noble Steed (2x),
- 7 play-on-base actions: Good Deed (2x), Merlin’s Library, The Fisher King, The Grail, The Green Knight, The Questing Beast,
- 2 standard actions (none of them affect minions): The Lady of the Lake, The Mists of Avalon,
- 1 actions that directly increase a minion's power: Excalibur.
Minions[]
1x King Arthur - power 5 - Talent: Move one of your minions from another base to here. If you do, place a +1 power counter on it if you have an action on this base. FAQ
1x Galahad - power 4 - Search your deck for an action that can be played on a base and place it on top of your deck. Ongoing: Before this base scores, you may transfer one of your actions on it to another base. FAQ
1x Gawain - power 4 - Ongoing: This minion has +1 power for each of your other minions of power 4 or more here. FAQ
1x Guinevere - power 4 - Talent: Move another of your minions from here to another base. Ongoing: Your actions on bases cannot be destroyed by other players’ abilities. FAQ
1x Lancelot - power 4 - Ongoing: After this minion moves to a base with one or more of your actions on it, place a +1 power counter on this minion. FAQ
1x Merlin - power 4 - Talent: Reveal the top card of your deck. If it is an action, draw it or play it as an extra action, otherwise return it. FAQ
1x Percival - power 4 - Talent: Move this minion to another base with one or more of your actions on it. FAQ
Actions[]
1x A Questing - Play on one of your minions. You may move it. Ongoing: When this minion would go to the discard pile, place it on top of your deck instead. FAQ
1x Excalibur - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players’ cards. If this minion is King Arthur, when this base scores, gain 1 VP. FAQ
2x Good Deed - Play on a base. Draw a card. Ongoing: After one of your minions moves to here, you may transfer this card to another base and draw a card. The Good Deed Ongoing ability can only be used once per turn. FAQ
1x Merlin’s Library - Play on a base. Talent: Play an extra minion here, or move one of your minions to here, or transfer this action to another base. FAQ
2x Noble Steed - Play on one of your minions. Talent: Move this minion to another base. FAQ
1x The Fisher King - Play on a base. Ongoing: After one or more of your minions move to here, draw a card. Then if you have eight or more cards in your hand, destroy this card to gain 1 VP. FAQ
1x The Grail - Play on a base with none of your actions on it. Ongoing: After one of your minions moves to here, if you have three or more minions of power 4 or more here, place this card in the box to gain 2 VP. FAQ
1x The Green Knight - Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them. Then if that minion has power 7 or more, destroy this card to gain 1 VP. FAQ
1x The Lady of the Lake - Search your deck and/or discard pile for an action that can be played on a minion. Draw it or play it as an extra action. FAQ
1x The Mists of Avalon - Shuffle up to three minions from your discard pile into your deck. FAQ
1x The Questing Beast - Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them and transfer this card to another base . FAQ
Bases[]
Clarifications[]
Here are the official clarifications as they appear in the Smash Up Knights of the Round Table insert:
(Add the official clarifications about this faction, if there are any)
Mechanics[]
The Knights of the Round Table have an unusual cast of minions, having only seven unique minions, each with a power of 4 and one with a power of 5. They revolve around actions on bases, representing quests, and moving your minions around, especially to to bases with your actions on it in order to gain various benefits, such as +1 power counters, card draws and extra VPs.
External Strategy Guides[]
FAQ[]
Questions on King Arthur[]
Q: It tells me to move "one of my minions". Can I move a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: I place a +1 power counter "if I have an action" there. Does it also work if there is just an action there that I own but don't control? For example if another player played one of my play-on-base actions with Mass Enchantment. I don't control it but I "own" it, so I "have" it, right?
A: No. "If you have an action" means "if you control at least one action(whether or not you own it)". Actions you just own but don't control don't count.
Q: Which card do I place the +1 power counter on? King Arthur or the moved minion?
A: The moved minion.
Q: I suppose I also place a +1 power counter if I have a play-on-minion action played on a minion on its base, right?
A: No, King Arthur's ability only applies to play-on-base actions. Play-on-minion actions are only played on minions, not on bases and as such are not considered as being "on a base".
Q: I suppose I must have an action on King Arthur's base to use its talent, right?
A: No, you can use its talent even if you don't have actions on its base. You will just move your minion and no counter will be placed on it.
Q: If King Arthur is removed from play (e.g. destroyed, returned, etc.) or has its ability cancelled, are the +1 power counters placed by its ability removed?
A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Enchantress, you're not going to discard the card you drew if Enchantress is destroyed or has its ability is cancelled), so the +1 power counters remain even if the card that placed them is removed from play or has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by King Arthur's ability and which ones were not (e.g. placed by The Questing Beast or The Green Knight)? That would be very cumbersome.
Rule: Cancelling (or losing) an effect does not necessarily undo what it did.
Rule: Removing a card from play does not necessarily undo what it did.
Q: If the minion I want to move cannot be moved (e.g. because of Entangled, Little Bo Peep, Mo’ai), may I still place a +1 power counter on it if I have an action on King Arthur's base?
A: No, because it says "If you do". This means that you only do the rest of King Arthur's ability if you did move your minion, which you didn't.
Questions on Galahad[]
Q: It's so broken! It doesn't tell me to prove that I picked an action from my deck that can be played on a base, so I can cheat, put a strong card in my hand and nobody can check if I did it, right?
A: Actually, when you search your deck for a card, it is now part of the rules that you have to reveal the searched card.
Rule: If you “search” a deck or discard pile for a card you must reveal the card chosen.
Q: It doesn't say to shuffle my deck, so I don't have to shuffle it at all, right?
A: No, you have to shuffle your deck because you searched through it. That's now an integral part of the rules.
Q: I can transfer "one of my actions". Can I transfer an action I own that I don't control? For example, if another player played one of my play-on-base actions with Mass Enchantment. I don't control it but I "own" it, so it's "my" action, right?
A: No. "Your actions" are actions you control, whether or not you own them. An action you own but don't control isn't yours.
Q: If I search for (and therefore reveal) an action I don't own, what happens?
A: It goes to the top of its owner's deck. That's because the other players can see who owns the card and the card changes location.
Q: I suppose I can transfer an action on a minion on the scoring base, right?
A: No, Galahad's ability only applies to play-on-base actions. Play-on-minion actions are only played on minions, not on bases and as such are not considered as being "on a base".
Questions on Gawain[]
Q: This gains power for "each of my other minions". Does it gain power from power-4-or-more minions I own that I don't control? I don't control them but I "own" them, so they're "my" minions, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Questions on Guinevere[]
Q: It tells me to move "another of my minions". Can I move a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: It protects "my actions". Does it also protect actions I own that I don't control? For example, if another player played one of my play-on-base actions with Mass Enchantment. I don't control it but I "own" it, so it's "my" action, right?
A: No. "Your actions" are actions you control, whether or not you own them. An action you own but don't control isn't yours.
Q: Does Guinevere only protect actions on her base?
A: Not only. Any of your actions on any base are protected.
Q: I suppose I also protects my play-on-minion actions, right?
A: No, Guinevere's ability only applies to play-on-base actions. Play-on-minion actions are only played on minions, not on bases and as such are not considered as being "on a base".
Questions on Lancelot[]
Q: This triggers when moved to a base with "one or more of my actions" on it. Does it trigger if it's a base with just an action I own that I don't control? For example, if another player played one of my play-on-base actions with Mass Enchantment. I don't control it but I "own" it, so it's "my" action, right?
A: No. "Your actions" are actions you control, whether or not you own them. An action you own but don't control isn't yours.
Q: I suppose I also triggers if moved to a base with one of my actions on a minion there, right?
A: No, Lancelot's ability only applies to play-on-base actions. Play-on-minion actions are only played on minions, not on bases and as such are not considered as being "on a base".
Q: I have control of it. Does it only gain the +1 power counter after I move the minion? Or any player moves it?
A: It gains the +1 power counter after each time it is moved, regardless of who moves it.
Q: If Lancelot moves several times during the same turn, do I keep adding power counter to it?
A: Yes. After each time the minion is moved, Lancelot's ability is triggered, so a new +1 power counter is placed on it.
Rule: When an ability is triggered, it's resolved once per trigger.
Q: If Lancelot's ability is cancelled, are the +1 power counters placed on it by its own ability removed?
A: No. When you place a +1 power counter, it's a definitive effect, so the +1 power counters remain even if the card that placed them has its ability cancelled (like drawing cards, if you play Enchantress, you're not going to discard the card you drew if Enchantress's ability is cancelled). Besides, how are you going to keep track of which +1 power counters were added by Lancelot's ability and which ones were not (e.g. placed by King Arthur or The Green Knight)? That would be very cumbersome.
Rule: Cancelling (or losing) an effect does not necessarily undo what it did.
Questions on Merlin[]
Q: I use its talent and reveal an action. I haven't played my normal action yet, can I still play the revealed action?
A: Yes. Extra and normal actions can be played in any order.
Rule: During your Play Cards phase, you can play extra minions and actions at any time or not at all.
Q: With Merlin, I reveal an action from the top of my deck. Do I have to play it immediately? Or because it's an extra, can I play it later on my turn?
A: You must either play it as an extra action (if possible), place it in your hand (if it is an action) or put it on top of your deck. You cannot just hold the card and wait until you're ready.
Rule: Extra cards that refer to a specific card must be played immediately or not at all.
Q: If I reveal a card I don't own, what happens?
A: There are three different paths for the revealed card:
- If it's an action and you choose to draw it, it goes to its owner's hand, that's because the other players can see who owns the card and the card changes location.
- If it's an action and you choose to play it, then you control it like any card you play.
- If it's a minion, it goes to the top of your deck, that's because, while the other players can see who owns the card, the card is merely revealed and doesn't change location.
Rule: Cards you don’t own that are merely revealed in your hand or deck stay there.
Rule: When a player plays a card, they become the card's controller.
Q: I already have ten cards in my hand. I use Merlin's talent and reveal the top card of my deck. If it is an action, what happens if I decide to draw it? Is it immediately discarded instead? Or do I draw it and must immediately choose which card to discard?
A: You don't discard any card until your upcoming Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.
Questions on Percival[]
Q: This can move to a base with "one or more of my actions" on it. Can it move to a base with just an action I own that I don't control? For example, if another player played one of my play-on-base actions with Mass Enchantment. I don't control it but I "own" it, so it's "my" action, right?
A: No. "Your actions" are actions you control, whether or not you own them. An action you own but don't control isn't yours.
Q: I suppose it can move to a base with one of my actions on a minion there, right?
A: No, Percival's ability only applies to play-on-base actions. Play-on-minion actions are only played on minions, not on bases and as such are not considered as being "on a base".
Questions on A Questing[]
Q: I can play this on "one of my minions". Can I play it on a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: Can you play it on a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: If you have a Clyde 2.0 with A Questing, what happens when Clyde 2.0 is destroyed/discarded?
A: Clyde 2.0 is placed on the top of your deck and A Questing can be placed into your hand.[1]
Rule: Do exactly what the
cardofficial answer says.
Q: If I use Gimme! to destroy a minion with A Questing, is the minion placed on top of its owner's deck or not?
A: Yes. You destroy the minion before transferring the action, so the action still applies and the minion is placed on its owner's deck.
Rule: Multiple parts of a card’s ability must be done in their stated order.
Q: An opponent plays this card on one of their minions. If it is transferred to one of my minions, e.g. with Tinx or Rules Lawyer, where does it go when it goes to the discard pile?
A: It goes on the top of its owner's deck. Also of note, it's the player who originally played A Questing who places the minion on the top of its owner's deck because they are still A Questing's controller, even though it was transferred.
Rule: When you transfer an action, it doesn't change controller.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on one of your minions", which means that it is not a standard action.
Questions on Excalibur[]
Q: If another player has control of King Arthur (e.g. they took control of it/were given control of it/play as Knights of the Round Table), and I play Excalibur on it, who gets the VP?
A: You, since you are the one who played the action, therefore its ability must be resolved from your point of view.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Can you play it on a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a minion", which means that it is not a standard action.
Questions on Good Deed[]
Q: This triggers when "one of my minions" moves to there. Does it trigger for a moving minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on a base, so when one of my minions is moved to there, I draw a card and transfer the action away, right?
A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions", "(you) draw/transfer" means "they draw/transfer".
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Does it only trigger after I move my minions? Or any player moves my minions?
A: It triggers after each time your minions are moved, regardless of who moves them.
Q: Another player played Good Deed. It triggers after their minions are moved to its base. If I move their minions to there, it triggers it as well, but who decides where the action is transferred to?
A: The player who controls Good Deed (by default, the player who played it). They have control of it, so its ability must be resolved from their point of view.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: After triggering this card's ability or playing this card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10?
A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.
Q: Do I draw a card from its on-play ability if I transfer Good Deed? E.g. with with its own ability or Galahad.
A: No, an on-play ability is only resolved when the card is played, not when it's transferred/moved.
Rule: Specific words are not synonymous no matter how similar they seem.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Questions on Merlin’s Library[]
Q: This allows me to move "one of my minions" to there. May I move a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?
A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: A card's talent can only be used by that card's controller.
Q: I use Merlin’s Library's talent. If Merlin’s Library is transferred to another base (e.g. with its own ability), can I activate it again?
A: No. A talent can only be activated once on each of your turns, even if you move the card to another base, it's still the same card that was activated and therefore, you can't activate it again for now.
Rule: Each talent can be activated once on each of your turns.
Q: Can you move a minion from stasis to a base?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: I have Spirit of the Forest in play. How does it interact with Merlin's Library? Can I do two of the three options? All three options?
A: Only one option. Spirit of the Forest doesn't interact with this card because it uses a lower case "or", not the actual "OR" keyword in uppercase.
Rule: Specific words are not synonymous no matter how similar they seem.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Questions on Noble Steed[]
Q: I can play this on "one of my minions". Can I play it on a minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on one of their minions. If I transfer it to one of my minions, e.g. with Tinx or Rules Lawyer, I have control of it, so I can use its talent, right? Or does the "Play on one of your minions" prevent me from transferring it to my minions?
A: No, transferring an action doesn't make you its controller and transferring it to a different player's minion doesn't grant that player control of the action. The action's controller simply doesn't change. Also, you can transfer it to your minions; "Play on one of your minions" is simply a restriction for when the action is played, and is no longer relevant once the action is in play and doesn't further restricts how the action can be transferred (because transferring is different than playing!) So, the player who played it still controls it and only they can use Noble Steed's talent, not you.
Rule: When you transfer an action, it doesn't change controller.
Q: Can you play it on a minion in stasis?
A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on one of your minions", which means that it is not a standard action.
Questions on The Fisher King[]
Q: This triggers when "one or more of my minions" move to there. Does it trigger for a moving minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on a base, so when one of my minions is moved to there, I draw a card and if I have eight or more cards, I can gain the VP, right?
A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions", "(you) draw/destroy/gain" means "they draw/destroy/gain".
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Does it only trigger after I move my minions? Or any player moves my minions?
A: It triggers after each time your minions are moved, regardless of who moves them.
Q: Another player played The Fisher King. It triggers after their minions are moved to its base. If I move their minions to there, it triggers it as well, but who draws the card, if the condition applies, who gains the 1 VP?
A: The player who controls The Fisher King (by default, the player who played it). They have control of it, so its ability must be resolved from their point of view.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Questions on The Grail[]
Q: This triggers when "one of my minions" moves to there. Does it trigger for a moving minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on a base, so when one of my minions is moved to there, I can gain 2VP and place this card in the box if I have three or more minions of power 4 or more there, right?
A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions", "(you) place/gain" means "they place/gain".
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Does it only trigger after I move my minions? Or any player moves my minions?
A: It triggers after each time your minions are moved, regardless of who moves them.
Q: Another player played The Grail. It triggers after their minions are moved to its base. If I move their minions to there, it triggers it as well, but who gains the 2VP?
A: The player who controls The Grail (by default, the player who played it). They have control of it, so its ability must be resolved from their point of view.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: I have to play this on a base "with none of your actions on it". If there are only actions I own that I don't control on a base, am I also prevented from there?
A: No. "Your actions" are actions you control, whether or not you own them. An action you own but don't control isn't yours.
Q: I play The Grail on a base on which I have no actions. If I play an action there, or if one of my actions gets transferred to there, is The Grail discarded?
A: No. "Play on a base with none of your actions on it" is only a requirement for playing the card. Once it's in play, it remains there until something explicitly removes it.
Rule: Non-standard actions remain in play as long as the card they are connected to remains in play.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Questions on The Green Knight[]
Q: This triggers when "one or more of my minions" move to there. Does it trigger for a moving minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on a base, so when one of my minions is moved to there, I place a +1 power counter on it and if that minion has enough power, I can gain the VP, right?
A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions", "(you) place/destroy/gain" means "they place/destroy/gain".
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Does it only trigger after I move my minions? Or any player moves my minions?
A: It triggers after each time your minions are moved, regardless of who moves them.
Q: Another player played The Green Knight. It triggers after their minions are moved to its base. If I move their minions to there, it triggers it as well, but who decides which minion gets the counter and, if the condition applies, who gains the 1 VP?
A: The player who controls The Green Knight (by default, the player who played it). They have control of it, so its ability must be resolved from their point of view.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: If The Green Knight is removed from play (e.g. destroyed, returned, etc.) or has its ability cancelled, are the +1 power counters placed by its ability removed?
A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Enchantress, you're not going to discard the card you drew if Enchantress is destroyed or has its ability is cancelled), so the +1 power counters remain even if the card that placed them is removed from play or has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by The Green Knight's ability and which ones were not (e.g. placed by King Arthur or Lancelot)? That would be very cumbersome.
Rule: Cancelling (or losing) an effect does not necessarily undo what it did.
Rule: Removing a card from play does not necessarily undo what it did.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Questions on The Lady of the Lake[]
Q: It's so broken! It doesn't tell me to prove that I picked an action that can be played on a minion, so I can cheat, put any action or even a strong minion in my hand and nobody can check if I did it, right?
A: Actually, when you search your deck for a card, it is now part of the rules that you have to reveal the searched card.
Rule: If you “search” a deck or discard pile for a card you must reveal the card chosen.
Q: It doesn't say to shuffle my deck, so I don't have to shuffle it at all, right?
A: No, you have to shuffle your deck because you searched through it. That's now an integral part of the rules.
Q: After playing this card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10?
A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.
Q: If I reveal a card I don't own and choose to place it into my hand, what happens?
A: It goes to its owner's hand. That's because the other players can see who owns the card and the card changes location.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it doesn't affect any minions in play, even though playing the action may indirectly affect a minion, and so its effect can't be copied.
Questions on The Mists of Avalon[]
Q: Do I choose which minions to shuffle or are they picked randomly?
A: You choose which minions to shuffle.
Q: It doesn't say to reveal the minions you shuffle into your deck, so I don't have to reveal them if I don't want to, right?
A: No. Discard piles are "public knowledge", so you can check which cards are in any player's discard pile at any time. If you take a card out of the discard pile, players are supposed to know what card was taken out. So, you should reveal them.
Rule: If you take a card out of the discard pile, show it to everyone.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.
Questions on The Questing Beast[]
Q: This triggers when "one or more of my minions" move to there. Does it trigger for a moving minion I own that I don't control? I don't control it but I "own" it, so it's "my" minion, right?
A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.
Q: An opponent plays this card on a base, so when one of my minions is moved to there, I place a +1 power counter on it and transfer the action away, right?
A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "your minions" means "their minions", "(you) place/transfer" means "they place/transfer".
Rule: A play-on-base action doesn't give an ability to the base that any player can use.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: Does it only trigger after I move my minions? Or any player moves my minions?
A: It triggers after each time your minions are moved, regardless of who moves them.
Q: Another player played The Questing Beast. It triggers after their minions are moved to its base. If I move their minions to there, it triggers it as well, but who decides which minion gets the counter and where the action is transferred to?
A: The player who controls The Questing Beast (by default, the player who played it). They have control of it, so its ability must be resolved from their point of view.
Rule: "You" on a minion, action or titan means the controller of the card.
Q: If The Questing Beast is removed from play (e.g. destroyed, returned, etc.) or has its ability cancelled, are the +1 power counters placed by its ability removed?
A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Enchantress, you're not going to discard the card you drew if Enchantress is destroyed or has its ability is cancelled), so the +1 power counters remain even if the card that placed them is removed from play or has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by The Questing Beast's ability and which ones were not (e.g. placed by King Arthur or Lancelot)? That would be very cumbersome.
Rule: Cancelling (or losing) an effect does not necessarily undo what it did.
Rule: Removing a card from play does not necessarily undo what it did.
Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?
A: It doesn't interact with them at all, because it says "Play on a base", which means that it is not a standard action.
Trivia[]
- The artist is Francisco Rico Torres, who also designed the art of many other factions.
- The Knights of the Round Table are heavily based on the movie Monty Python and the Holy Grail:
- Merlin's appearance is based on Tim the Enchanter.
- King Arthur's porter with coconut shells, also seen next to the Noble Steed is a reference to Patsy.
- The woman trying to seduce Galahad is a reference to Zoot.
- The scene in A Questing is a reference to the constitutional peasants.
- The dancing knights in front of Camelot are a reference to the Camelot Song.
- The Big Geeky Box can be seen in Merlin’s Library.
- The golden exclamation point in A Questing is a reference to quest givers in World of Warcraft.
- The Fisher King is a reference to the Grail Knight in Indiana Jones and the Last Crusade.
- The desiccated corpse in The Grail is a reference to Walter Donovan in Indiana Jones and the Last Crusade.
- The Noble Steed's pose is a reference to Donkey's white stallion form in Shrek 2.
- The scene in Percival with Galahad getting The Grail away from Percival is a litterary reference to the fact that Percival was the original knight who found the Holy Grail, but was later replaced by Galahad.
- A Mr. Grumpers is being rescued by Percival in Good Deed.
- Knights of the Round Table (as Knights) were one of the top 16 nominated factions for "The Smash Up: It's Your Fault contest". They lost to Greek Myth.
- They (again as Knights) were also one of the top 16 nominated factions for "The Smash Up: Oops, You Did It Again contest". They lost to Cartoons.
In other languages[]
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