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Control the Swarm

The students at San Fransokyo Tech’s robotics lab have become a team of heroes to fight the mysterious Yokai! This deck uses power counters as swarms of Microbots and gear upgrades, moving around and improving your characters’ abilities. Use the talents of cards like Hiro Hamada to turn Baymax, Wasabi, and the rest into a formidable fighting force.

- Smash Up: Disney Edition rulebook

Big Hero 6 is one of the 8 factions from the Smash Up: Disney Edition set.

They focus on placing +1 power counters on your characters, giving you benefits and alternative abilities when your characters have +1 power counters.

Their complexity rating is: Medium.

Other factions from the same set: Aladdin, Beauty and the Beast, Frozen, Mulan, The Lion King, The Nightmare Before Christmas, Wreck-It Ralph.

Cards[]

Big Hero 6 cards

Big Hero 6 has the usual 10 characters and 10 actions. The total character base power (not counting any abilities) is unusually low at only 26 or an average of 2.6 per character compared to the usual 30 and 3.

Among their actions, there are:

  • 1 character modifier: Control Mask,
  • 2 base modifiers: Microbot Maker, Yokai,
  • 7 standard actions (6 that affect one or more characters, in bold): Control the Swarm, New Student, Upgrades (2x), Team Effort, Version 2.0 (2x),
  • 7 actions that directly increase a character's power: Control the Swarm, Microbot Maker, New Student, Upgrades (2x), Version 2.0 (2x).

Characters[]

1x Baymax - power 3 - Ongoing: Your other characters here are not affected by other players’ cards. Special: After this base scores, if this character has any power counters, move another of your characters from here to another base. FAQ

1x Fred Frederickson IV - power 3 - Talent: Draw a card, and if this character has any power counters, you may also give another character here -2 power until the start of your next turn. FAQ

1x Go Go Tomago - power 3 - Talent: Move this character to another base, and if this character has any power counters, you may also move another one of your characters from here to there. FAQ

1x Honey Lemon - power 3 - Talent: Destroy a base or character modifier here, or if this character has any power counters, you may instead play an extra action. FAQ

1x Hiro Hamada - power 3 - Talent: Place a +1 power counter on a character here, OR move any number of power counters from one of your characters to another. FAQ

1x Wasabi - power 3 - Talent: Until the end of the turn, this character gains +1 power, or +1 power for each +1 power counter on it, up to +5 more power. FAQ

4x Microbot Swarm - power 2 - Place a Microbot Swarm from your discard pile into your hand. Talent: Place a +1 power counter on this card. FAQ

Actions[]

1x Control Mask - Character modifier. Play on a non-Microbot Swarm character. Search your deck for a Microbot Swarm, reveal it, draw it, and shuffle your deck. Talent: Play a Microbot Swarm as an extra character, OR move any number of Microbot Swarms to here or from here. FAQ

1x Control the Swarm - Place a +1 power counter on each of your characters that doesn’t have one, OR move any number of your power counters among your characters. FAQ

1x Microbot Maker - Base modifier. Place a +1 power counter on each of your characters here. Talent: Place a +1 power counter on one of your characters here. FAQ

1x New Student - Play an extra character of power 3 or less and place a +1 power counter on it. FAQ

1x Team Effort - Choose a base. Draw a card for each of your characters there with power counters. FAQ

2x Upgrades - Place a total of two +1 power counters on your characters. Play an extra action. FAQ

2x Version 2.0 - Choose a base. Each of your characters currently there with power counters gains +2 power until the end of the turn. FAQ

1x Yokai - Base modifier. Ongoing: Characters without power counters here have -1 power. Special: After this base scores, you may move a +1 power counter from each of your characters here to other characters. FAQ

[FACTION ICON]

Bases[]

Clarifications[]

Here are the official clarifications as they appear in the Smash Up: Disney Edition rulebook:

Baymax: Any modifiers on the protected characters are destroyed, since having a modifier counts as affecting them. The protection against effects extends to characters played after the protecting card, and follows the protecting card if it is moved.

Go Go Tomago: All the characters must start on the same base and must be moved to the same base.

Hiro Hamada: The counters moved all have to start on the same character and all end on the same character. The two characters can be on different bases.

Microbot Maker, Microbot Swarm: You can use Microbot Maker’s talent the turn you play it, so it can place two power counters on one of your characters that turn. Microbot Swarm counts as a Microbot for the Robots faction in the core set; the action Microbot Maker does not. Robots’ minions do not count as Microbot Swarms.

Upgrades: The power counters can all be placed on just one character, but don’t have to be.

Version 2.0: Only characters on the base when the ability is resolved get the +1; those played or moved there later do not.

Wasabi: If the number of power counters on it changes during the turn, so does the additional power.

Yokai: The power counters moved after scoring may go to the same or different characters.

Suggested Disney Matchups and Tips for Play[]

To help beginner players, the Smash Up: Disney Edition set gave a few tips and tricks to play this faction, as well as partner recommendations within the set.

Good beginning partner factions: Mulan, Beauty and the Beast

Tips for play:

  • Try to get power counters on your hero characters if you can, both for the power and the extra abilities. If you can’t, their abilities are still a set of tools you can adapt to many situations.
  • Microbot Swarms are a source of steady growth in power counters, that you can move to other characters if needed.
  • Use Microbot Swarms carefully to bring each other back from the discard pile and play again.

Mechanics[]

Big Hero 6 want to have +1 power counters on your characters. Some of their cards scale with the number of your characters with counters (Team Effort, Version 2.0, Yokai) and five of their characters get an "upgraded" ability if they have +1 power counters on them, either an additional ability, or an alternative ability. As such they have several ways to give out power counters, as well as ways to transfer them among your characters.

As a secondary mechanic, they focus on playing and managing Microbot Swarms, which are characters that generate power counters.

External Strategy Guides[]

FAQ[]

Questions on Baymax[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Baymax, the condition is "after this base scores", this means that you can only activate it after its base is scored, "its base" being the base it is currently on. Obviously, if Baymax isn't in play, there's no "this base" that the condition can refer to. So Baymax is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

With AEG's Smash Up sets[]

Q: This protects my "characters" and allows me to move one of my "characters". This only applies to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its abilities to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It protects "my characters" and allows me to save "another of my characters". Can those apply a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".


Questions on Fred Frederickson IV[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I draw a card by using its talent, but it brings my hand to more than ten cards. Do I immediately discard down to 10 cards? Or am I prevented from drawing since I have exactly ten cards?

A: You draw the card normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: This can debuff a "character". I suppose this can only debuff a "character" card, not a "minion" card, correct?

A: Wrong, you can decrease the power of a "character" or a "minion" card without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.


Questions on Go Go Tomago[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This can move another of my "characters". I suppose this can only move a "character" card, not a "minion" card, correct?

A: Wrong, you can move a "character" or a "minion" card without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It can move "another one of my characters". Can it move a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".


Questions on Honey Lemon[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This can destroy a "base modifier" or a "character modifier", so it cannot destroy a card that just says "play on a base" or "play on a minion", correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases, as well as "Character modifier" and "Play on a minion".

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on Hiro Hamada[]

Q: Can I only target one of my characters or can I place the counter on someone else's character?

A: You can target any character in play, not just yours.

Rule: "A minion" (or here "one minion") means "any minion in play".

Q: If Hiro Hamada's ability is cancelled, are the +1 power counters placed and transferred by its ability removed?

A: No. When you place or move a +1 power counter, it's a definitive effect (like drawing cards, if you play Minn-Erva, you're not going to discard the cards you drew if Minn-Erva's ability is cancelled), so the +1 power counters remain even if the card that placed or moved them has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added/moved by Hiro Hamada's ability and which ones were not (e.g. Control the Swarm, Microbot Maker, Yokai)? That would be very cumbersome.

Rule: Cancelling (or losing) an effect does not necessarily undo what it did.

Q: If Hiro Hamada is removed from play (e.g. destroyed, returned, etc.), are the +1 power counters placed and transferred by its ability removed?

A: No. When you place or move a +1 power counter, it's a definitive effect, so the +1 power counters remain even if the card that placed them is removed from play (like drawing cards, if you play Minn-Erva, you're not going to discard the card you drew if Minn-Erva is destroyed). On the other hand, if a card is removed while it had +1 power counters, only the +1 power counters on it are removed, but that's because a card that leaves play loses all its attachments. Besides, how are you going to keep track of which +1 power counters were added/moved by Hiro Hamada's ability and which ones were not (e.g. Control the Swarm, Microbot Maker, Yokai)? That would be very cumbersome.

Rule: Removing a card from play does not necessarily undo what it did.

With AEG's Smash Up sets[]

Q: This can place a +1 power counter on a "character" or transfer a counter between two "characters". I suppose this can only apply to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its ability to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It can move +1 power counters from "one of my characters". Can it move them from a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you move/transfer a +1 power counter to a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.


Questions on Wasabi[]

Q: I use the second half of Wasabi's talent. Before the end of the turn, if a +1 power counter is placed or moved to Wasabi, is its power increased by 1 (from the +1 power counter alone) or by 2 (from the +1 power counter and Wasabi's ability, provided we're still within the 5-power limit)?

A: By 2, once you use the second half of Wasabi's talent, from that moment and until the end of the turn, each +1 power counter on Wasabi, up to five of them, give another +1 power to Wasabi, including +1 power counters that are later placed on or moved to it.

Rule: Check Wasabi's clarification.

Rule: Abilities that say “Until Z do X” (e.g. “Until the end of the turn, cancel the abilities of all cards on the base”) do affect cards that are played or moved there later, and do not affect cards moved away.

Q: I use the second half of Wasabi's talent. Before the end of the turn, if a +1 power counter on Wasabi is removed or moved to another character, Wasabi still keeps the additional +1 power it got from the +1 power counter's earlier presence, correct?

A: No, because the second half of Wasabi's talent is worded as "until Z do X", the condition of its application must be continously checked. So, until the end of the turn, if Wasabi loses a +1 power counter, the additional power it gets is also readjusted.

Rule: Check Wasabi's clarification.

Rule: Abilities that say “Until Z do X” (e.g. “Until the end of the turn, cancel the abilities of all cards on the base”) do affect cards that are played or moved there later, and do not affect cards moved away.

With AEG's Smash Up sets[]

Q:

A:

Rule:


Questions on Microbot Swarm[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I place a Microbot Swarm in my hand, but it (somehow) brings my hand to more than ten cards. Do I immediately discard down to 10 cards? Or am I prevented from getting it since I have exactly ten cards?

A: You get the card normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q:

A:

Rule:


Questions on Control Mask[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I draw a Microbot Swarm, but it (somehow) brings my hand to more than ten cards. Do I immediately discard down to 10 cards? Or am I prevented from drawing it since I have exactly ten cards?

A: You draw the card normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Grimms’ Blessing?

A: Grimms’ Blessing is treated as having the name "Microbot Swarm", so Control Mask allows you to move Grimms’ Blessing's to or from Control Masks's minion's base like a regular Microbot Swarm. You cannot however search for Grimms’ Blessing in your deck with Control Mask's on-play ability, nor use its talent to play Grimms’ Blessing as an extra "character" because Grimms’ Blessing only gets the name "Microbot Swarm" once it's in play.

Rule: Do exactly what the card says.

Rule: An Ongoing ability only becomes active when the card is in play.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Control the Swarm[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This can place a +1 power counter on my "characters" or transfer counters among my "characters". I suppose this can only apply to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its abilities to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It can either place +1 power counters on "each of my characters", or move +1 power counters among "my characters". Can it do those to a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you place or move a +1 power counter to a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: If the placing of +1 power counters is chosen:
- Diva can only copy it if it had no +1 power counters on it before Control the Swarm is played. If it had +1 power counters, then Control the Swarm would already directly affect it. So, if Diva does copy it, Diva is considered as indirectly affected by the action and has a +1 power counter placed on it. Note that if several minions on the same base directly received a +1 power counter, you can only choose one of them to copy and get one +1 power counter, not one per affected minions.
- If Dancing King copies it onto a minion (it can be itself and it doesn't have to already have a +1 power counter), that minion is considered as indirectly affected by the action and has a +1 power counter placed on it. Note that if several minions on the same base directly received a +1 power counter, you can only choose one of them to copy and get one +1 power counter, not one per affected minions. Also, note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and has a +1 power counter placed on it (it doesn't have to already have a +1 power counter). Note that if several minions on the same base directly received a +1 power counter, you can only choose one of them to copy and get one +1 power counter, not one per affected minions. Also, note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player.
- With Funky Town, you can only copy it if you're the one who played the action and the minion it is copied to must have no +1 power counters on it before Control the Swarm is played, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and has a +1 power counter placed on it. Note that if several minions on the same base directly received a +1 power counter, you can only choose one of them to copy and get one +1 power counter, not one per affected minions.
If the moving of +1 power counters is chosen:
- There's no point for Diva to copy the effect because Diva can have +1 power counters transferred from or to it directly by Control the Swarm anyway.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and has the same amount of +1 power counters either transferred to it from the same source minion (if there aren't enough counters, transfer all that remains and that's it -- don't compensate by placing counters from the pool or transferring them from other minions), or transferred from it to the same recipient minion. If several minions on Dancing King's base directly have their +1 power counters transferred from or to them, choose one of them to imitate and transfer the same amount of counters from the same source card or transfer the same amount of counters to the same recipient card, whichever the case may be. Note that Dancing King only triggers once and allows you to have only one minion's +1 power counters transferred from or to it, not one per affected minion. Also, note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player and it would still have +1 power counters transferred from it to the same minion, or transferred to it from the same minion.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and has the same amount of +1 power counters either transferred to it from the same source minion (if there aren't enough counters, transfer all that remains and that's it -- don't compensate by placing counters from the pool or transferring them from other minions), or transferred from it to the same recipient minion. If several minions on We are Family's base directly have their +1 power counters transferred from or to them, choose one of them to imitate and transfer the same amount of counters from the same source card or transfer the same amount of counters to the same recipient card, whichever the case may be. Note that We are Family only triggers once and allows you to have only one minion's +1 power counters transferred from or to it, not one per affected minion. Also, note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player and it would still have +1 power counters transferred from it to the same minion, or transferred to it from the same minion.
- There's no point for Funky Town to copy the effect because all your minions can have +1 power counters transferred from or to it directly by Control the Swarm anyway.

Rule: Do exactly what the card says.


Questions on Microbot Maker[]

Q: An opponent plays this card on a base, so now I also place +1 power counters on each of my characters there and I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "(you) place" means "they place" and "your characters" means "their characters". Also, the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: "You" on a minion, action or titan means the controller of the card.

Rule: A card's talent can only be used by that card's controller.

Q: If Microbot Maker's ability is cancelled, are the +1 power counters placed by its ability removed?

A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Minn-Erva, you're not going to discard the cards you drew if Minn-Erva's ability is cancelled), so the +1 power counters remain even if the card that placed them has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by Microbot Maker's ability and which ones were not (e.g. Control the Swarm, Hiro Hamada, Yokai)? That would be very cumbersome.

Rule: Cancelling (or losing) an effect does not necessarily undo what it did.

Q: If Microbot Maker is removed from play (e.g. destroyed, returned, etc.), are the +1 power counters placed by its ability removed?

A: No. When you place a +1 power counter, it's a definitive effect, so the +1 power counters remain even if the card that placed them is removed from play (like drawing cards, if you play Minn-Erva, you're not going to discard the card you drew if Minn-Erva is destroyed). On the other hand, if a card is removed while it had +1 power counters, only the +1 power counters on it are removed, but that's because a card that leaves play loses all its attachments. Besides, how are you going to keep track of which +1 power counters were added by Microbot Maker's ability and which ones were not (e.g. Control the Swarm, Hiro Hamada, Yokai)? That would be very cumbersome.

Rule: Removing a card from play does not necessarily undo what it did.

With AEG's Smash Up sets[]

Q: This can place a +1 power counter on my "characters". I suppose this can only apply to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its abilities to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: It can place +1 power counters on "each/one of my characters". Can it place one on a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on New Student[]

Q: Do I have to play the extra character immediately or can I delay it until later and finish doing the rest of the card when I do it?

A: You have to play it immediately or not at all because the card does something else after the extra character is played. It cannot be saved for later.

Rule: You must play an extra card immediately or not at all if another part of the ability follows the extra play and depends on the extra card being played.

Q: Can I play New Student without having any characters in my hand? How do I prove that I don't have a character to play?

A: You can play New Student without playing a character and there's no reason to prove you can't do it. Actually, when you play New Student (during your Play Cards phase), it just grants you the possibility to play an extra character. You don't even have to play one if you don't want to.

Rule: Extra cards are always optional.

Q: I played New Student but then decided I don't want to play a character anymore. Do I still have to play one?

A: No. Even though it says "Play an extra character", you don't have to do it. Abilities that grant extra cards to play just increases the number of cards of that type that you can play for the turn, but they never force you to play one. This is an exception to the rule that tells you that you must follow a card's ability.

Rule: Extra cards are always optional.

Q: When is the power counter placed? Before resolving the character's ability or after?

A: After. You resolve the card in order, so you first play the character, then resolve its ability, and finally you place the +1 power counter on it.[1]

Rule: When you play a card, resolve the played card's ability immediately and completely.

Rule: Multiple parts of a card’s ability must be done in their stated order.

Rule: Check the Card Resolution Order.

With AEG's Smash Up sets[]

Q: I can play an extra "character". So I can only play a "character" card, not a "minion" card, correct?

A: Wrong, you can play a "character" or a "minion" card as the extra character without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If the minion is Sidelined Girlfriend and you place it in stasis, can you still place a +1 power counter on it?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and has a +1 power counter placed on it.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and has a +1 power counter placed on it.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and has a +1 power counter placed on it.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and has a +1 power counter placed on it.

Rule: Do exactly what the card says.


Questions on Team Effort[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I draw cards, but it will bring my hand to more than ten cards. Do I immediately discard down to 10 cards? Or do I stop drawing once I have exactly ten cards?

A: You draw cards normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: I draw a card for each of my "characters" with counters. So I can only consider my "character" cards, not "minion" cards, correct?

A: Wrong, you consider any of your "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: I draw a card for "each of your characters with power counters". Do I draw a card for a minion I own with power counters but that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Upgrades[]

Q: What does it mean to place "a total of" two +1 power counters on my characters? Can I place two +1 power counters on any number of my characters? Two +1 power counters on up to two of my characters?

A: It means you take a total of two +1 power counters and place them however you want on your characters. In practice, you will only be able to place either both counters on a single character, or one of each on two of your characters.

Rule: Do exactly what the card says.

With AEG's Smash Up sets[]

Q: This can place a +1 power counter on my "characters". I suppose this can only apply to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its abilities to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It can place +1 power counters on "my characters". Can it place one on a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you place a +1 power counter on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it, Diva is considered as indirectly affected by the action and gets the same amount of +1 power counters placed on a minion on its base that was directly affected by Upgrades from the pool, even if you've already placed two +1 power counters. Note that you don't get a second extra action for affecting an additional minion, because Diva only copies the part that boosts the power and the extra action part isn't changed by the number of affected minions. Also, note that if there are several minions on the same base that are directly affected, Diva can only copy the boost received by one of them (of your choice), not each one.
- If Dancing King copies it onto a minion (it can be itself), that minion is considered as indirectly affected by the action and gets the same amount of +1 power counters placed on a minion on its base that was directly affected by Upgrades from the pool, even if you've already placed two +1 power counters. Note that you don't get a second extra action for affecting an additional minion, because Dancing King only copies the part that boosts the power and the extra action part isn't changed by the number of affected minions. Also, note that if there are several minions on the same base that are directly affected, Dancing King can only copy the boost received by one of them (of your choice), not each one.
- If We are Family copies it, the minion it is on is considered as indirectly affected by the action and gets the same amount of +1 power counters placed on a minion on its base that was directly affected by Upgrades from the pool, even if you've already placed two +1 power counters. Note that you don't get a second extra action for affecting an additional minion, because We are Family only copies the part that boosts the power and the extra action part isn't changed by the number of affected minions. Also, note that if there are several minions on the same base that are directly affected, We are Family can only copy the boost received by one of them (of your choice), not each one.
- With Funky Town, you can only copy it if you're the one who played the action and if it affects one of your minions, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and gets the same amount of +1 power counters placed on a minion on its base that was directly affected by Upgrades from the pool, even if you've already placed two +1 power counters. Note that you don't get a second extra action for affecting an additional minion, because Funky Townonly copies the part that boosts the power and the extra action part isn't changed by the number of affected minions. Also, note that if there are several minions on the same base that are directly affected, Funky Town can only copy the boost received by one of them (of your choice), not each one.

Rule: Do exactly what the card says.


Questions on Version 2.0[]

Q: After playing Version 2.0, if the presence of power counters on one of my characters on the chosen base is changed (it loses all its power counters, or gains any if it had none previously), is its power adjusted?

A: After playing Version 2.0, all your characters currently on the chosen base gain power based on whether or not they have power counters at the time Version 2.0 is played, and that power boost won't change until the end of the turn. So if one of your characters that didn't have power counters gains any, it won't get +2 power from Version 2.0. If one of your characters there loses all its power counter, it won't lose the +2 power from Version 2.0.

Rule: On-play abilities are resolved only once and have no further effect.

Rule: An effect “until Y” lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.

Q: After playing Version 2.0, what happens if a +1 power counter is moved?

A: Nothing, the power boost granted by Version 2.0 doesn't change.

Rule: On-play abilities are resolved only once and have no further effect.

Rule: An effect “until Y” lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.

With AEG's Smash Up sets[]

Q: This can boost my "characters" with counters. I suppose this can only apply to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its abilities to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It boosts "each of your characters with power counters". Does it boost a minion I own with power counters but that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it (and it can copy it even if it has no power counters), Diva is considered as indirectly affected by the action and gets +2 power.
- If Dancing King copies it onto a minion (it can be itself and it can copy it even if the minion that gets the copy has no power counters), that minion is considered as indirectly affected by the action and gets +2 power. Note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player.
- If We are Family copies it (and it can copy it even if the minion it is on has no power counters), the minion it is on is considered as indirectly affected by the action and gets +2 power. Note that while the action is restricted to a minion controlled by the action player, the effect's copy still works if applied to a minion not controlled by that player.
- With Funky Town, you can only copy it if you're the one who played the action, but if Funky Town does copy it (and it can copy it even if the minion that gets the copy has no power counters), the minion is considered as indirectly affected by the action and gets +2 power.

Rule: Do exactly what the card says.


Questions on Yokai[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Yokai, the condition is "after this base scores", this means that you can only activate it after its base is scored, "its base" being the base it is currently on. Obviously, if Yokai isn't in play, there's no "this base" that the condition can refer to. So Yokai is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

Q: An opponent plays this card on a base, so after that base scores I can move the +1 power counters from my characters there to other characters, right?

A: No. Your opponent played the action, so they control it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "you may" means "they may" and "your characters" means "their characters".

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: "You" on a minion, action or titan means the controller of the card.

With AEG's Smash Up sets[]

Q: This debuffs "characters" without counters and move counters amoung "characters". I suppose this can only apply to "character" cards, not "minion" cards, correct?

A: Wrong, you can apply its abilities to "character" or "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: It can move +1 power counters from "each of my characters". Can it move them from a minion I own that don't control? I don't control it but I "own" it, so it's "my" minion, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: Can you move/transfer a +1 power counter to a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".

Trivia[]

In other languages[]

Language Name


Smash Up: Disney Edition
Factions: Aladdin  •  Beauty and the Beast  •  Big Hero 6  •  Frozen  •  Mulan  •  The Lion King  •  The Nightmare Before Christmas  •  Wreck-It Ralph
Mechanics: +1 Power Counters
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

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