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Im Gonna Wreck It

Let the race commence! Vanellope Von Schweetz and the other racers’ cards can get stronger as they move from base to base, while King Candy disrupts others’ plans. The Wreck-It Ralph, Fix-It Felix Jr., and Sergeant Calhoun cards can use Cy-Bug Infestation and many other base modifiers to set things up for yourself and wreck things for your opponents!

- Smash Up: Disney Edition rulebook

Wreck-It Ralph is one of the 8 factions from the Smash Up: Disney Edition set.

They focus on base modifiers, moving from and to your base modifiers, and manipulating bases.

Their complexity rating is: Medium.

Other factions from the same set: Aladdin, Beauty and the Beast, Big Hero 6, Frozen, Mulan, The Lion King, The Nightmare Before Christmas.

Cards[]

Wreck-it Ralph cards

Wreck-It Ralph has the usual 10 characters and 10 actions. The total character base power (not counting any abilities) is slightly lower than usual at only 29 or an average of 2.9 per character compared to the usual 30 and 3.

Among their actions, there are:

  • 0 character modifiers,
  • 7 base modifiers: Cy-Bug Infestation, I’m Gonna Wreck It! (2x), Kart Bakery, King Candy, Research Lab Beacon, Sugar Rush,
  • 3 standard actions (2 that affect one or more characters, in bold): Escape Pod (2x), Mints Eruption,
  • 0 actions that directly increase a character's power.

Characters[]

1x Wreck-It Ralph - power 5 - Talent: Play a base modifier here as an extra action, OR destroy a base modifier here. FAQ

1x Fix-It Felix Jr. - power 4 - Place a base modifier from your discard pile into your hand. Talent: Place a base modifier here on top of its owner’s deck. FAQ

1x Vanellope Von Schweetz - power 3 - Talent: Move this character to another base and place a +1 power counter on it. FAQ

3x Sergeant Calhoun - power 3 - Talent: If you have a base modifier here, your other characters currently here gain +1 power until the end of the turn. FAQ

4x Sugar Rush Racer - power 2 - Ongoing: After you play a base modifier, you may move this character to or from that base to give it +1 power until the end of the turn. FAQ

Actions[]

1x Cy-Bug Infestation - Base modifier. Talent: Destroy this card and this base. Starting with the player to your left, each player chooses a base and moves all their cards here to there. Replace the base normally. FAQ

2x Escape Pod - Move up to two of your cards from one base to another base. Special: You may play this before a base scores; move one of your cards from the scoring base instead of two. FAQ

2x I’m Gonna Wreck It! - Base modifier. Ongoing: This base’s breakpoint is reduced by 3. Talent: This base’s abilities are cancelled until the start of your next turn. FAQ

1x Kart Bakery - Base modifier. Talent: If you have a character here, draw a card. FAQ

1x King Candy - Base modifier. Talent: You may move this card to another base. Choose a character at this card’s base. Until the start of your next turn, the abilities of character modifiers on it are cancelled and power counters on it do not add to its power. FAQ

1x Mints Eruption - Choose a base. Swap it with a base in the discard pile. All cards from the original base remain. FAQ

1x Research Lab Beacon - Base modifier. Ongoing: If there are four or more characters here, destroy this card. Talent: Name a faction. Move all characters of that faction to here. FAQ

1x Sugar Rush - Base modifier. Talent: Move up to two of your characters from here to another base or from another base to here. They each gain +1 power until the end of the turn. FAQ

[FACTION ICON]

Bases[]

Clarifications[]

Here are the official clarifications as they appear in the Smash Up: Disney Edition rulebook:

Escape Pod, Sugar Rush: All the characters must start on the same base and must be moved to the same base.

Cy-Bug Infestation, Mints Eruption: Swapping or destroying a base doesn’t score it.

Cy-Bug Infestation: Each player does what the card says in turn order, starting with the current player unless the card says otherwise.

Fix-It Felix Jr.: These say “the owner’s” instead of “your” because some abilities let you play cards you don’t own, so the controller isn’t always the owner.

King Candy: If you choose not to move King Candy, you can still have it affect a character at its base. The targeted character still counts as having power counters on it even though they don’t add to its power (e.g. it can get +1 power from SFIT Robotics Lab).

Mints Eruption: Cards remaining onto the new base aren’t played again and their on-play abilities are not triggered. Modifiers and counters on the characters are not affected.

Research Lab Beacon: All characters of the named faction are moved to there, no matter who controls them.

Sergeant Calhoun: Only characters on the base when the ability is resolved get the +1; those played or moved there later do not.

Sugar Rush Racer: These are resolved each time their trigger happens, not just once per turn.

Sugar Rush Racer, I’m Gonna Wreck It, Sergeant Calhoun: If there are multiple copies of a card in play at the same time, their abilities work for each of them, (e.g. all Sugar Rush Racers can move from one base modifier play; each Sergeant Calhouns can give +1 power, even if at the same base).

Suggested Disney Matchups and Tips for Play[]

To help beginner players, the Smash Up: Disney Edition set gave a few tips and tricks to play this faction, as well as partner recommendations within the set.

Good beginning partner factions: Aladdin, The Lion King

Tips for play:

  • Be clever in your use of your base modifiers, both for their direct effects, and the advantages they give your characters.
  • Time your movements to build up characters’ power (Sugar Rush Racer, Vanellope Von Schweetz, Sugar Rush), break or flee bases (Research Lab Beacon, Escape Pod), and save cards to remain after a base scores (Escape Pod).
  • You can use with Cy-Bug Infestation and Mints Eruption to destroy or replace bases where your opponents are doing well.

Mechanics[]

Wreck-It Ralph's main mechanics revolves around its base modifiers, with abilities that allow you to move your characters around, giving them power and disrupt your opponents, and characters that interact with those modifiers for more mobility and power.

As a secondary mechanic, they have abilities that affect bases, such as reducing their breakpoint, cancelling their abilities and replacing them.

Synergy[]

  • Steampunks: Steampunks and Wreck-It Ralph both reward consolidation strategies; Captain Ahab and Sugar Rush Racer can converge on a base where you have or just played a base modifier (play-on-base action), which is quite strong in tandem with Rotary Slug Throw and Sergeant Calhoun. Kart Bakery is a faster Difference Engine. Fix-It Felix Jr. can help recur Aggromotive and Rotary Slug Thrower much like Mechanic, albeit to hand rather than play, and place base modifiers on the top of their owner's deck. Ralph can speed out extra base modifiers outright and destroy troublesome base modifiers like those deployed by Tricksters and Dragons.
  • Dragons: Dragons provide some bite with effects that punish other players for playing or moving their characters to your bases. Dragon Lands can further power up your Sugar Rush Racers, Intimidating Presence reduces the power of rival characters, Bring Down The Walls let you play extra minions before a base scores, Ruins reduce other players' VP gained when the base scores, and most useful of all, Flank Attack lets you fetch a base modifier right out of your deck.

External Strategy Guides[]

FAQ[]

Questions on Wreck-It Ralph[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This can only play a "base modifier" so I cannot use it and play an action that says "Play on a base", correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: This can only target a "base modifier" so I cannot use it and target an action that says "Play on a base", correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on Fix-It Felix Jr.[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: After playing this card I (somehow) have more than ten cards in hand, do I immediately discard down to 10? Or am I prevented from getting a base modifier since I have exactly ten cards?

A: You get the card normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: This can only target a "base modifier" so I cannot use it and target an action that says "Play on a base", correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on Vanellope Von Schweetz[]

Q: If Vanellope Von Schweetz's ability is cancelled, are the +1 power counters placed by its ability removed?

A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Minn-Erva, you're not going to discard the cards you drew if Minn-Erva's ability is cancelled), so the +1 power counters remain even if the card that placed them has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by Vanellope Von Schweetz's ability and which ones were not (e.g. when playing with Mulan or Big Hero 6)? That would be very cumbersome.

Rule: Cancelling (or losing) an effect does not necessarily undo what it did.

With AEG's Smash Up sets[]

Q:

A:

Rule:


Questions on Sergeant Calhoun[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This boosts the power of my "characters". So I can only boost my "character" cards, not my "minion" cards, correct?

A: Wrong, you can boost your "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: This interacts with my "base modifier" so I cannot use it in conjunction with an action that says "Play on a base", correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: It boosts the power of "my other characters". Does it also boost the power of minions I own that don't control? I don't control them but I "own" them, so they are "my" minions, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".


Questions on Sugar Rush Racer[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This interacts with my "base modifier" so I cannot use it in conjunction with an action that says "Play on a base", correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on Cy-Bug Infestation[]

Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

With AEG's Smash Up sets[]

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: It allows me to move "my cards". Can I move a card I own that don't control? I don't control it but I "own" it, so it is "my" card, right?

A: No. "Your cards" are cards you control, whether or not you own them. A card you own but don't control isn't yours.

Rule: "Your card" means "a card that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Escape Pod[]

Q: Do the cards have to be moved to the same base or can I choose a different base for each card to move to?

A: You must move the cards you chose to the same other base.

Rule: Do exactly what the card says.

With AEG's Smash Up sets[]

Q: It allows me to move "my cards". Can I move a card I own that don't control? I don't control it but I "own" it, so it is "my" card, right?

A: No. "Your cards" are cards you control, whether or not you own them. A card you own but don't control isn't yours.

Rule: "Your card" means "a card that you control".

Q: Can I play it from stasis before a base scores?

A: No, while in stasis, the only abilities that can do anything are the ones that explicitly state that they do something there.

Rule: Abilities of cards in stasis do not work unless they refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: - If Diva copies it (and it can only copy it if you move a minion), Diva is considered as indirectly affected by the action and is moved to the same base.
- If Dancing King copies it onto a minion (it can be itself and it can only copy it if you move a minion), that minion is considered as indirectly affected by the action and is moved to the same base. Note that Dancing King only triggers once and allows you to move only one additional minion, not one per affected minion.
- If We are Family copies it (and it can only copy it if you move a minion), the minion it is on is considered as indirectly affected by the action and is moved to the same base.
- With Funky Town, you can only copy it if you're the one who played the action and if it moves one of your minions away from Funky Town, but if Funky Town does copy it, the minion is considered as indirectly affected by the action and is moved to the same base. Note that Funky Town only triggers once and allows you to move only one additional minion, not one per affected minion.

Rule: Do exactly what the card says.


Questions on I’m Gonna Wreck It![]

Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

With AEG's Smash Up sets[]

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Kart Bakery[]

Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I draw a card by using its talent, but it brings my hand to more than ten cards. Do I immediately discard down to 10 cards? Or am I prevented from drawing since I have exactly ten cards?

A: You draw the card normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: This allows me to draw a card if I have a "character" there. So I can only do so if I have a "character" card, not a "minion" card, correct?

A: Wrong, you can draw a card whether you have a "character" or a "minion" card without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on King Candy[]

Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

Q: I use King Candy's talent. Before the start of my next turn, if a character modifier is later played on or moved to the chosen character or if a +1 power counter is later placed on or moved to the chosen character, does the character modifier or +1 power counter have any effect at all?

A: No, once you use King Candy's talent, from that moment and until the start of your next turn, the abilities of any character modifier on the chosen character are cancelled and all +1 power counters on the chosen character stop adding to its power, including character modifiers later played on or moved to it and +1 power counters later placed on or moved to it.

Rule: Abilities that say “Until Z do X” (e.g. “Until the end of the turn, cancel the abilities of all cards on the base”) do affect cards that are played or moved there later, and do not affect cards moved away.

Q: I use King Candy's talent. Before the start of my next turn, if a character modifier on the chosen character is moved to another character, the abilities of the character modifier are still cancelled, correct?

A: No, because King Candy's talent is worded as "until Z do X", the condition of its application must be continously checked. So, until the start of your next turn, only the abilities of character modifiers on the chosen character are cancelled. Those of them that are moved to another character regain their abilities.

Rule: Abilities that say “Until Z do X” (e.g. “Until the end of the turn, cancel the abilities of all cards on the base”) do affect cards that are played or moved there later, and do not affect cards moved away.

Q: I use King Candy's talent. Before the start of my next turn, if a +1 power counter on the chosen character is moved to another character, that +1 power counter still isn't added to the new character's power, correct?

A: No, because King Candy's talent is worded as "until Z do X", the condition of its application must be continously checked. So, until the start of your next turn, only the +1 power counters on the chosen character do not add to its power. Those of them that are moved to another character count toward that character's power again.

Rule: Abilities that say “Until Z do X” (e.g. “Until the end of the turn, cancel the abilities of all cards on the base”) do affect cards that are played or moved there later, and do not affect cards moved away.

Q: I use King Candy's talent. Before the start of my next turn, King Candy is destroyed, so the character modifiers on the chosen character regain their abilities and the +1 power counters on the chosen character count toward its power again, correct?

A: No, once King Candy's talent has been used, from that moment and until the start of your next turn, the effect that's under deadline still applies, even if King Candy itself is no longer in play. The effect being "the abilities of character modifiers on it are cancelled and power counters on it do not add to its power", which doesn't specify anything about King Candy needing to remain in play.

Rule: An effect “until Y” lasts until Y even if the card that caused it leaves play or moves away, or even if any precondition stops being true.

With AEG's Smash Up sets[]

Q: This can target a "character". So I can only target a "character" card, not a "minion" card, correct?

A: Wrong, you can target a "character" or a "minion" card without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: This can cancel the abilities of "character modifiers" so I cannot use it to cancel the abilities of actions that say "Play on a minion" or "Play on one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a/your minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Mints Eruption[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Research Lab Beacon[]

Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

With AEG's Smash Up sets[]

Q: This allows me to move "characters" and this gets destroyed if there are four or more "characters" there. So these only apply to "character" cards, not "minion" cards, correct?

A: Wrong, those abilities apply to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: Can you move a minion from stasis to a base?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Sugar Rush[]

Q: An opponent plays this card on a base, so now I can use this talent when it's my turn, right?

A: No. Your opponent played the action, so they control it, and therefore the talent can only be used by them.

Rule: A play-on-base action doesn't give an ability to the base that any player can use.

Rule: A card's talent can only be used by that card's controller.

With AEG's Smash Up sets[]

Q: This allows me to move my "characters". So I can only move my "character" cards, not my "minion" cards, correct?

A: Wrong, you can move your "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a base" (e.g. Mechanic, Flank Attack), this one doesn't say "play on a base" so it cannot be targeted, correct?

A: Wrong, "Base modifier" and "Play on a base" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: It allows me to move "my characters". Can I move a minion I own that don't control? I don't control it but I "own" it, so it is "my" minion, right?

A: No. "Your minions" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Base modifier", which means that it is not a standard action.

Rule: Definition of "standard".

Trivia[]

In other languages[]

Language Name


Smash Up: Disney Edition
Factions: Aladdin  •  Beauty and the Beast  •  Big Hero 6  •  Frozen  •  Mulan  •  The Lion King  •  The Nightmare Before Christmas  •  Wreck-It Ralph
Mechanics: +1 Power Counters
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

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