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Ghostly Presents

Jack Skellington and his Halloween Town cohorts are spreading their version of Christmas to everyone in the best way they know how. Their gifts come in the form of character modifiers that can be used to help you or hinder others. This deck is the gift that keeps on giving, with cards that can stick around or come back after bases have been scored.

- Smash Up: Disney Edition rulebook

The Nightmare Before Christmas is one of the 8 factions from the Smash Up: Disney Edition set.

They focus on character modifiers that usually have two abilities, one that's beneficial for you if they are attached to one of your characters, and one that's detrimental to another player if they are attached to one of their characters.

Their complexity rating is: Medium-High.

Other factions from the same set: Aladdin, Beauty and the Beast, Big Hero 6, Frozen, Mulan, The Lion King, Wreck-It Ralph.

Name[]

This faction is called "Tim Burton’s The Nightmare Before Christmas" in the rulebook. However, the divider in this set and The Op's product page for this set call this faction "The Nightmare Before Christmas".

Cards[]

Nightmare before Christmas cards

The Nightmare Before Christmas has the usual 10 characters and 10 actions. The total character base power (not counting any abilities) is unusually low at only 27 or an average of 2.7 per character compared to the usual 30 and 3.

Among their actions, there are:

  • 8 character modifiers: Ghostly Presents (2x), Jack-O’lantern-in-the-Box, Monster Garland (2x), Oogie Boogie, Sandy Claws Costume, Zombie Duck Toy,
  • 0 base modifiers,
  • 2 standard actions (0 that affects one or more characters, in bold): Christmas Will Be Ours!, Winter Surprise,
  • 3 actions that directly increase a character's power: Monster Garland (2x), Sandy Claws Costume.

Characters[]

1x Jack Skellington - power 5 - Place a character modifier from your discard pile into your hand. Ongoing: After you play a character modifier, you may place a +1 power counter on a character, OR you may draw a card. FAQ

1x Dr. Finkelstein - power 4 - Talent: Move a character modifier from one character to another. FAQ

1x Sally - power 4 - Talent: Play a character modifier as an extra action. FAQ

1x Lock, Shock & Barrel - power 3 - Special: Before this base scores, you may play a character modifier on a character here as an extra action. FAQ

1x The Mayor of Halloween Town - power 3 - Ongoing: If you control a character modifier here, your characters here have +1 power. FAQ

1x Zero - power 0 - Ongoing: This character has +3 power if you control any character modifiers here. Special: After this base scores, return this character to your hand instead of the discard pile and you may play it on another base as an extra character. FAQ

4x Halloween Town Folks - power 2 - Reveal the top three cards of your deck. If there are any character modifiers, draw one. Place the rest on the top and/or bottom of your deck in any order. FAQ

Actions[]

1x Christmas Will Be Ours! - Look at another player’s hand. You may play an action there or in your hand as an extra action. If it is owned by another player, return it to their hand at the end of the turn no matter where it is (except the box). FAQ

2x Ghostly Presents - Character modifier. Ongoing: If you control this character, immediately destroy this card and play an extra character of power 3 or less. Otherwise, its controller cannot play characters of power 3 or less here. FAQ

1x Jack-O’lantern-in-the-Box - Character modifier. Ongoing: If you control this character, draw an additional card before the end of your turn; otherwise, this character’s controller may not add additional cards to their hand during their turn. FAQ

2x Monster Garland - Character modifier. Ongoing: If you control this character, it has +3 power; otherwise, it has -2 power. FAQ

1x Oogie Boogie - Character modifier. You may move this character to another base. Ongoing: This character has 0 power and its abilities are cancelled. Destroy this card if another character here has power 5 or more. FAQ

1x Sandy Claws Costume - Character modifier. Ongoing: This character has +1 power for each character modifier you control. Special: After this base scores, return this character to its owner’s hand and place this card on the bottom of your deck. FAQ

1x Winter Surprise - Play a character modifier from your discard pile as an extra action. Shuffle this card into your deck. FAQ

1x Zombie Duck Toy - Character modifier. Special: When this base scores, if you control this character, you gain 1 VP more; otherwise, its controller gains 1 VP less. FAQ

[FACTION ICON]

Bases[]

Clarifications[]

Here are the official clarifications as they appear in the Smash Up: Disney Edition rulebook:

Christmas Will Be Ours!: In most cases the action played will be either in play or in a discard pile at the end of the turn, but it is returned to the owner’s hand in either case, or even if it’s in another hand or deck.

Dr. Finkelstein: You can move any character modifier between any two characters, even if they are on different bases or controlled by different players.

Ghostly Presents: This card is immediately destroyed (and an extra character played) if it is played on a character you control, or moved there from a character you don’t control.

Jack Skellington: These are resolved each time their trigger happens, not just once per turn.

Jack-O’-Lantern-in-the-Box: If you control its character you draw an extra card in your Draw 2 Cards phase. Otherwise its controller cannot draw, return, or place any cards in their hand during their turn except for the two cards in the Draw 2 Cards phase. Any cards that an ability tries to send to their hand in that time are discarded instead.

Monster Garland: If there are multiple copies of a card in play at the same time, their abilities work for each of them, (e.g. all Sugar Rush Racers can move from one base modifier play; each Sergeant Calhouns can give +1 power, even if at the same base).

Oogie Boogie: The character’s power is 0, ignoring the character’s printed power and any modifications from abilities or power counters. Abilities of other modifiers on the character are not affected by Oogie Boogie.

Sandy Claws Costume: These say “the owner’s” instead of “your” because some abilities let you play cards you don’t own, so the controller isn’t always the owner.

Sandy Claws Costume: You get +1 for each character modifier you control (including this one), no matter which base they are on.

Zero, The Mayor of Halloween Town, Sandy Claws Costume: The modifiers you control don’t have to be on characters you control to count for these cards.

Suggested Disney Matchups and Tips for Play[]

To help beginner players, the Smash Up: Disney Edition set gave a few tips and tricks to play this faction, as well as partner recommendations within the set.

Good beginning partner factions: Aladdin, Mulan

Tips for play:

  • Most of your cards either are character modifiers, or search for, or react to character modifiers. Use them together to get more out of each play.
  • Your modifiers are a great toolbox. Usually you’ll use them opportunistically, but sometimes you’ll want to carefully set them up. Lock, Shock & Barrel can help pull off surprise wins of bases.
  • Halloween Town Folks help you sort your deck, placing the more useful cards on top.

Mechanics[]

They revolve around character modifiers. Their characters all have abilities that interact in some ways with your character modifiers, such as allowing you to draw them faster, giving out more power, or allowing you to play character modifiers as extra actions.

The character modifiers they provide are also unique in that most of them have an ability that depends on whether it is attached to one of your characters, in which case the effect is beneficial for you, or it is attached to another player's character, in which case the effect is very detrimental to them.

External Strategy Guides[]

FAQ[]

Questions on Jack Skellington[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: After using this card's ability and choosing to draw a card, I (somehow) have more than 10 cards in hand, do I immediately discard down to 10? Or am I prevented from drawing since I have exactly ten cards?

A: You draw normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: If Jack Skellington's ability is cancelled, are the +1 power counters placed by its ability removed?

A: No. When you place a +1 power counter, it's a definitive effect (like drawing cards, if you play Minn-Erva, you're not going to discard the cards you drew if Minn-Erva's ability is cancelled), so the +1 power counters remain even if the card that placed them has its ability cancelled. Besides, how are you going to keep track of which +1 power counters were added by Jack Skellington's ability and which ones were not (e.g. when playing with Mulan or Big Hero 6)? That would be very cumbersome.

Rule: Cancelling (or losing) an effect does not necessarily undo what it did.

Q: If Jack Skellington is removed from play (e.g. destroyed, returned, etc.), are the +1 power counters placed by its ability removed?

A: No. When you place a +1 power counter, it's a definitive effect, so the +1 power counters remain even if the card that placed them is removed from play (like drawing cards, if you play Minn-Erva, you're not going to discard the card you drew if Minn-Erva is destroyed). On the other hand, if a card is removed while it had +1 power counters, only the +1 power counters on it are removed, but that's because a card that leaves play loses all its attachments. Besides, how are you going to keep track of which +1 power counters were added by Jack Skellington's ability and which ones were not (e.g. when playing with Mulan or Big Hero 6)? That would be very cumbersome.

Rule: Removing a card from play does not necessarily undo what it did.

With AEG's Smash Up sets[]

Q: I can place a +1 power counter on a "character". So I can only place it on a "character" card, not a "minion" card, correct?

A: Wrong, you can place it on a "character" or a "minion" card without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: This can only retrieve and trigger on a "character modifier" so I cannot use it to retrieve an action that says "Play on a minion/one of your minions", nor have it trigger when I play an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: Can you place a +1 power counter on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.


Questions on Dr. Finkelstein[]

Q: An opponent played Circle of Life on one of their characters. Can I use Dr. Finkelstein to steal it and move it to one of my characters, even though it says "Play on your character"? If so, who gets to play an extra character?

A: Yes, you can move it to one of your characters. "Play on your character" is only a requirement for playing the card. Once moved, however, the action doesn't change controller, so it's still your opponent's card and therefore its ability applies to them, not you. They will be the one who will be able to play an extra character once your character goes to the discard pile.

Rule: When you transfer an action, it doesn't change controller.

Q: Can an action be moved away from a character that cannot be affected? I would say that yes, it can, since un-attaching actions is still not included in what affects characters.

A: You're right. Transferring an action away from a character doesn't count as affecting that character, so you can steal actions from a character that cannot be affected.

Rule: Definition of "affect". Transferring an action away from a minion doesn't count as affecting the minion.

Rule: When you transfer an action, it doesn't change controller.

With AEG's Smash Up sets[]

Q: I can move the modifier between two "characters". So I can only move it between "character" cards, not "minion" cards, correct?

A: Wrong, you can move the modifier from a "character" or a "minion" card without difference, and to a "character" or a "minion" card without difference either. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: This can only move a "character modifier" so I cannot use it to move an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: Can you move/transfer an action to a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.


Questions on Sally[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This can only play a "character modifier" so I cannot use it and play an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on Lock, Shock & Barrel[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Lock, Shock & Barrel, the condition is "before this base scores", this means that you can only activate it before its base scores, "its base" being the base it is currently on. Obviously, if Lock, Shock & Barrel isn't in play, there's no "this base" that the condition can refer to. So Lock, Shock & Barrel is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

With AEG's Smash Up sets[]

Q: I can play a modifier on a "character". So I can only play it on a "character" card, not a "minion" card, correct?

A: Wrong, you can play it on a "character" or a "minion" card without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: This can only play a "character modifier" so I cannot use it and play an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on The Mayor of Halloween Town[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: This can boost the power of my "characters". So I can only boost my "character" cards, not my "minion" cards, correct?

A: Wrong, you can boost your "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: This can only trigger if I control a "character modifier" there so I cannot trigger it if I only have an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: It boosts the power of "my characters". Does it also boost the power of minions I own that don't control? I don't control them but I "own" them , so they are "my" minions, right?

A: No. "Your characters" are minions you control, whether or not you own them. A minion you own but don't control isn't yours.

Rule: "Your minion" means "a minion that you control".


Questions on Zero[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Zero, the condition is "after this base scores", this means that you can only activate it after its base is scored, "its base" being the base it is currently on. Obviously, if Zero isn't in play, there's no "this base" that the condition can refer to. So Zero is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: I have ten cards in hand. After its base scores, I choose to return Zero so I have more than 10 cards in hand before I can play it, do I immediately discard down to 10?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: This can only trigger if I control a "character modifier" there so I cannot trigger it if I only have an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.


Questions on Halloween Town Folks[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: After playing this card I (somehow) have more than ten cards in hand, do I immediately discard down to 10? Or do I stop drawing once I have exactly ten cards?

A: You draw cards normally, disregarding the limit. You don't discard any card until your Draw 2 Cards phase. At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep your hand of cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: This allows me to draw a "character modifier" so I cannot use it to draw an action that says "Play on a minion/one of your minions", correct?

A: Wrong, "Character modifier" and "Play on a minion/one of your minions" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: If I reveal a card I don't own, what happens?

A: There are three different paths for the revealed card:
- If it's the character modifier that you draw, it goes to its owner's hand, that's because the other players can see who owns the card and the card changes location.
- If it's a card that you place back on top of your deck, then it goes to the top of your deck because it was merely revealed from there.
- If it's a card that you place on the bottom of your deck, it goes to the bottom of its owner's deck, that's because the other players can see who owns the card and the card changes location.

Rule: When a card that others can see goes to the hand, deck or discard pile, it goes to the one belonging to the card’s owner.

Rule: Cards you don’t own that are merely revealed in your hand or deck stay there.


Questions on Christmas Will Be Ours![]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Ghostly Presents[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: The first effect can only happen if the action is on a "character" I control, in which case I get to play an extra "character". While the second effect prevents the playing of "characters". All those apply to "character" cards, not "minion" cards, correct?

A: Wrong, these abilities apply to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Jack-O’lantern-in-the-Box[]

Q: Is there a limit to the number of cards in my hand?

A: Yes, the rules of the Smash Up: Disney Edition set are actually missing it, but there is a limit of ten cards though only during your Draw 2 Cards phase, which is when you draw two cards before the end of your turn. At any other time, you can have more than ten cards in hand and it is fine. You'll just wait until your next Draw 2 Cards phase to discard down to ten.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

Q: After drawing the additional card, I have more than ten cards in hand, do I immediately discard down to 10? Or am I prevented from drawing since I have exactly ten cards?

A: You draw the cards normally (the two normal draws and the additional one), disregarding the limit, and then you discard down to 10 if you have more than 10.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: The first effect can only happen if the action is on a "character" I control, while the second effect applies to the controller of the "character". All those apply to "character" cards, not "minion" cards, correct?

A: Wrong, these abilities apply to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Monster Garland[]

Q: I don't get this ability. If I play it on one of my characters, since I control the character, it gets +3 power, right? If I play it on another player's character, since they control the character, it gets +3 power, right? So when does the -2 power part become relevant?

A: Be careful! If you play an action on a character, you're the action's controller, no matter who controls the character. So, if you play Monster Garland, the action only addresses you and the ability must be interpreted from your point of view. So "you" really means "you", regardless of the character's controller. In the case that you play Monster Garland on another player's character, since you don't control the character, it gets -2 power.

Rule: If you play an action on another player's minion, you're still the action's controller.

Q: An opponent stole this from me and played this card on one of their characters (e.g. with Jafar, Street Rat). If I move it to one of my characters, e.g. with Dr. Finkelstein, I have control of Monster Garland, so since I control that character, it gets +3 power, right?

A: No, moving an action doesn't make you its controller and moving it to a different player's character doesn't grant that player control of the action. The action's controller simply doesn't change. So, the player who played it still controls it, and therefore the action only addresses them and the ability must be interpreted from their point of view. So "you" means "they". In summary, since they don't control the character you've transferred Monster Garland to, it gets -2 power.

Rule: When you transfer an action, it doesn't change controller.

With AEG's Smash Up sets[]

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: The first effect can only happen if the action is on a "character" I control. This only applies to "character" cards, not "minion" cards, correct?

A: Wrong, this ability applies to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: I play Monster Garland on one of my characters, so it has +3 power. Another player takes control of that character, does Monster Garland give it -2 power or does the player also get control of Monster Garland?

A: The character has -2 power from Monster Garland, because while the character changed controller, you still control Monster Garland, so its ability is applied accordingly.

Rule: When you take control of a minion, you don't take control of the actions played on it.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: It doesn't say that characters have a minimum power of 0 like other cards (e.g. Glymmer, Poison, Sleep Spores). So a character's power can go negative with this card, right?

A: No. Those other cards only reminded you of the general rule that "minion power is never reduced below zero". Even if the card doesn't remind you of it, it's still one of the rules of Smash Up that you must keep in mind.

Rule: Minion power is never reduced below zero.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Oogie Boogie[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: This can move a "character", decrease the power and cancel the ability of a "character", and goes away if another "character" here has the right power. All those apply to "character" cards, not "minion" cards, correct?

A: Wrong, these abilities apply to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Sandy Claws Costume[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Sandy Claws Costume, the condition is "after this base scores", this means that you can only activate it after its base is scored, "its base" being the base the character it is attached to is currently on. Obviously, if Sandy Claws Costume isn't in play, there's no "this base" that the condition can refer to. So Sandy Claws Costume is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

Q: A base scores where I have a character with Sandy Claws Costume. I already have ten cards in my hand, so if I decide to return the character to my hand, is it immediately discarded instead? Do I keep it and choose which card to discard during the next draw 2 cards phase?

A: You don't discard any card until your next Draw 2 Cards phase (so not any Draw 2 Cards phase!). At that point, you will indeed need to draw two cards and discard down to 10 if you have more than 10. That's the only moment where you must discard down to 10. At any other time, you keep their hand of cards. So if the base scored during another player's turn, you keep your cards and will be able to play your next turn with more than ten cards.

Rule: You wait until your Draw 2 Cards phase to discard down to 10; if your hand is bigger than 10 at other times of the game, that’s okay.

With AEG's Smash Up sets[]

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: This boosts the power of a "character" and allows me to retrieve that "character". All those apply to "character" cards, not "minion" cards, correct?

A: Wrong, these abilities apply to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".


Questions on Winter Surprise[]

Q:

A:

Rule:

With AEG's Smash Up sets[]

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it doesn't affect any minions in play and so its effect can't be copied.

Rule: Do exactly what the card says.


Questions on Zombie Duck Toy[]

Q: The card says "Special" so I can play it outside of my turn, right?

A: "Special" does not mean the card can be played out of turn. "Special" simply means that it's an ability that can be used when its condition is met. Whether it can be used out of turn, activated straight from your hand/discard pile, or if it can only be used when it's already in play (essentially being a synonym of Ongoing), it entirely depends on the wording. In the case of Zombie Duck Toy, the condition is "when this base scores", this means that you can only activate it when its base is scored, "its base" being the base it is currently on. Obviously, if Zombie Duck Toy isn't in play, there's no "this base" that the condition can refer to. So Zombie Duck Toy is actually a Special card that can only be used when it is in play.

Rule: A Special ability will describe how it can be used.

Rule: Abilities that say "Before/When/After this base scores" can only be activated if the card is on the scoring base, if the card is attached to a minion on the scoring base or if the card is the scoring base itself.

With AEG's Smash Up sets[]

Q: The first effect can only happen if the action is on a "character" I control.This only applies to "character" cards, not "minion" cards, correct?

A: Wrong, this ability applies to "character" and "minion" cards without difference. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: It's a "character" modifier. So it can only be attached to a "character" card and not at all to a "minion" card, correct?

A: Wrong, it can be played on a "character" or "minion" card. "Character" and "minion" are two synonymous terms.

Rule: The word “character” is an exact synonym for “minion” in the other sets.

Q: If a card refers to an action "that can be played on a minion" (e.g. Señor Muchoslam vs the Monsters, Tattoo Artist, Baboom), this one doesn't say "play on a minion" so it cannot be targeted, correct?

A: Wrong, "Character modifier" and "Play on a minion" are two synonymous phrases.

Rule: A card that says “Base/Character modifier” is the same as one that says “Play on a base/minion” in the other sets.

Q: Can you play it on a minion in stasis?

A: No, cards in stasis cannot be affected by cards that do not explicitly state they work on cards in stasis.

Rule: Cards in stasis may not be affected by, or chosen as the target of, any ability that does not refer to stasis.

Q: How does this interact with the Disco Dancers' mechanic and Funky Town's ability?

A: It doesn't interact with them at all, because it says "Character modifier", which means that it is not a standard action.

Rule: Definition of "standard".

Trivia[]

In other languages[]

Language Name


Smash Up: Disney Edition
Factions: Aladdin  •  Beauty and the Beast  •  Big Hero 6  •  Frozen  •  Mulan  •  The Lion King  •  The Nightmare Before Christmas  •  Wreck-It Ralph
Mechanics: +1 Power Counters
Sets
Main: Core Set  •  Awesome Level 9000  •  The Obligatory Cthulhu Set  •  Science Fiction Double Feature  •  Monster Smash  •  Pretty Pretty Smash Up  •  Smash Up: Munchkin  •  It’s Your Fault!  •  Cease and Desist  •  What Were We Thinking?  •  Big in Japan  •  That ’70s Expansion  •  Oops, You Did It Again  •  World Tour: International Incident  •  World Tour: Culture Shock  •  Smash Up: Marvel  •  Smash Up: Disney Edition  •  10th Anniversary  •  Excellent Movies, Dudes!
Big Boxes: The Big Geeky Box  •  The Bigger Geekier Box
Event Kits: All Stars Event Kit  •  TITANS Event Kit
Booster Packs: Smash Up All Stars  •  Smash Up Sheep Promo  •  Smash Up Penguins  •  Smash Up TITANS  •  Dead Reckoning Promo  •  Smash Up Goblins  •  Smash Up Knights of the Round Table  •  Smash Up Teens
Cancelled: World Tour Event Kit

References[]

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